Category Archives: Hyposapient Species

Basilisks

Typical Basilisk

Agility 2D: brawling 3D+ 2, dodge 4D, firearms: paralyzing blast 3D+2, running 6D
Mechanical 0D
Strength 3D+2
Knowledge 1D: survival: desert 3D
Perception 4D: search 4D+1
Technical 0D
Strength Damage: 2D
Fate Points: 0
Move:20
Character Points: 0
Body Points: 21
Wound Levels: 3

Natural Abilities: paralyzing blast (damage 3D and paralyzes victim; victim may attempt to shake off the effects once per round – as an action – by making a Knowledge, Strength, Stamina, or Willpower roll against the attack total; lead and other radiation-thwarting materials reduce or negate this attack); bite (damage +2D; +5 to combat difficulty); claws (damage +2D+2); radiation resistance (+3D to stamina or damage resistance rolls to resist effects of radiation); radiation sense (+5D to search for detecting radioactive materials); large size (scale value 3). Continue reading Basilisks

Borkines

Typical Borkine

Agility 2D+2: dodge 3D+2, brawling 4D, running SD
Mechanical 0D
Strength 4D+2: lift 7D, stamina 5D+ 1
Knowledge lD+l: willpower 30
Perception 3D: search 3D+2
Technical 1D
Strength Damage: 4D
Move: 12
Fate Points: 0
Character Points: 0
Body Points: 24
Wound levels: 3

Natural Abilities: gore (damage +2D); trample (damage +3D); resistance to disease, poison, cold, and heat (stamina +2D); large size (scale value 4)

Continue reading Borkines

Chalsamars

Typical Chalsamar

Agility 6D: firearms: ray 6D+1, flying/0-G 8D
Strength 8D+1: stamina 10D+ 1
Mechanical 1D: navigation: space 5D
Knowledge 2D: intimidation 8D, survival: space 6D, willpower 4D+2
Perception 3D: search 5D Technical 0D
Strength Damage: 4D
Move: 3 (space units, space only)
Fate Points: 0
Character Points: 0
Body Points: 35
Wound Levels: 3

Natural Abilities: translocation ray (damage 10D for determining relocating only; use firearms to make attack; use damage to determine distance of relocation – the greater the difference, the further away, with a Dead result indicating that target is sent to another dimension; actual relocation destination is decided on by the Game Master); crystal form (Armor Value +12D); interstellar flight (equivalent to 0.3 drive rating); can survive in space; large size (scale value 52)

Continue reading Chalsamars

Charybdis Devourer

Typical Charybdis Devourer

Agility 1D: flying/0-G 3D
Mechanical 1D: navigation: space 8D
Strength 6D: stamina 14D
Knowledge 2D: astrography 5D, intimidation 7D, survival: space 4D
Perception 3D: search 5D+2
Technical 0D
Strength Damage: 3D
Move: 4 (space units; space only)
Fate Points: 0
Character Points: 0
Body Points: 28
Wound levels: 3

Natural Abilities: armor (Armor Value +1D); ram (damage +6D); gravity manipulation (see description); energy detection (search may be used like sensors); can survive in space; large size (scale value 40)

Continue reading Charybdis Devourer

Dire Lurkers

Typical Dire Lurker

Agility 4D: acrobatics 5D, dodge 5D, running 4D+2
Strength 5D: climb/jump 7D, stamina 5D+1
Mechanical 1D
Knowledge 2D: intimidation 4D, survival 5D, willpower 3D
Perception 4D: hide 6D, search 4D+2, sneak SD
Technical 0D
Strength Damage: 3D
Move: 14
Fate Points: 0
Character Points: 0
Body Points: 25
Wound Levels: 3

Natural Abilities: claws (damage +2D); darkness field (can project a field of darkness that raises the difficulty of sight based skills used while in it by +5; lasts for a maximum of 2 minutes; extends 5 meters around creature); sinuous (+3 to acrobatics and dodge totals); fast reactions (+1D to initiative rolls; may take an additional action for one round 3 times during an adventure); fear (+1 to intimidation rolls and +1 combat defense against those who fail to resist an intimidation attack); infravision (negates up to 6 points of modifiers for dim or dark conditions); small size (scale value 4)

Continue reading Dire Lurkers

Duskdiggers

Typical Duskdigger

Agility 3D: acrobatics 5D+1, brawling: bite 3D+2, dodge 4D
Strength 2D+2: stamina 4D
Mechanical 0D
Knowledge 1D: survival: desert 2D
Perception 4D: hide: self-only 5D,search 4D+1, sneak4D+1
Technical 0D
Strength Damage: 1D
Move: 4
Fate Points: 0
Body Points: 16
Character Points: 0
Wound Levels: 3

Natural Abilities: bite (damage + 1D; +5 to combat difficulty; venom injected when brawling success beats difficulty by 5 or more); venom (causes 3 points of damage every 10 minutes until the victim dies or is treated; Very Difficult stamina roll co resist); flexibility (+1D to acrobatics and dodge rolls); small size (scale value 5)

Continue reading Duskdiggers

Grotto Gatherers

Typical Grotto Gatherer

Agility 2D: brawling 3D, dodge 2D
Strength 4D: lift 5D, stamina 5D
Mechanical 0D
Knowledge 1D: intimidation 5D, survival 5D, willpower 4D+2 Perception 5D: con 6D; hide 7D, search 6D, sneak 5D
Technical 0D
Strength Damage: 3D
Fate Points: 1
Body Points: 22
Move: 30
Character Points: 0
Wound Levels: 3

Natural Abilities: acid touch (damage 4D to inorganic materials only); nutrient-draining touch (damage +1 to organic material only); immune to mental attacks; small size (scale value 5)

Continue reading Grotto Gatherers

Orvoxx

Typical Orvoxx Shard

Agiliry 7D: dodge 9D, flying/0-G 7D+1
Mechanical 1D: navigation: space 40
Strength 4D: stamina 5D
Knowledge 10: survival: space 60+1
Perception 5D: search 5D+1
Technical 0D
Strength Damage: 2D
Move: 10 (flying)
Fate Points: 0
Character Points: 0
Body Points: 22
Wound Levels: 3

Natural Abilities: energy tendrils (damage 6D to organic material); energy aura (Armor Value +5D); spacefaring(space Move equals atmosphere Move); can survive in space; large size (scale value 20)

Continue reading Orvoxx

Plasmakell

Typical Plasmakell

Agility 4D+2: brawling 5D+2, firearms: blast 6D, flying/ 0-G 7D+2
Mechanical 1D: navigation: sky 1D+2
Strength 5D+1
Knowledge 1D: survival 4D
Perception 4D: search 7D
Technical 0D
Strength Damage: 3D
Move: 50 (flying)/5 (land)
Fate Points: 0
Character Points: 0
Body Points: 26
Wound Levels: 3

Natural Abilities: energy blast (damage 30 per round until fire is put out); claws (damage +2D+1); beak (damage +2D; +5 to combat difficulty); special feathers (+10D to damage resistance rolls against effects of extreme heat); flight; dive attack (+2D to flying/0-G when diving; cannot fail to pull up from a dive); can breathe in thin atmospheres; large size (scale value 0)

Continue reading Plasmakell