Natural Abilities: paralyzing blast (damage 3D and paralyzes victim; victim may attempt to shake off the effects once per round – as an action – by making a Knowledge, Strength, Stamina, or Willpower roll against the attack total; lead and other radiation-thwarting materials reduce or negate this attack); bite (damage +2D; +5 to combat difficulty); claws (damage +2D+2); radiation resistance (+3D to stamina or damage resistance rolls to resist effects of radiation); radiation sense (+5D to search for detecting radioactive materials); large size (scale value 3). Continue reading Basilisks→
Agility 6D: firearms: ray 6D+1, flying/0-G 8D Strength 8D+1: stamina 10D+ 1 Mechanical 1D: navigation: space 5D Knowledge 2D: intimidation 8D, survival: space 6D, willpower 4D+2 Perception 3D: search 5D Technical 0D Strength Damage: 4D Move: 3 (space units, space only) Fate Points: 0 Character Points: 0 Body Points: 35 Wound Levels: 3
Natural Abilities: translocation ray (damage 10D for determining relocating only; use firearms to make attack; use damage to determine distance of relocation – the greater the difference, the further away, with a Dead result indicating that target is sent to another dimension; actual relocation destination is decided on by the Game Master); crystal form (Armor Value +12D); interstellar flight (equivalent to 0.3 drive rating); can survive in space; large size (scale value 52)
Agility 1D: flying/0-G 3D Mechanical 1D: navigation: space 8D Strength 6D: stamina 14D Knowledge 2D: astrography 5D, intimidation 7D, survival: space 4D Perception 3D: search 5D+2 Technical 0D Strength Damage: 3D Move: 4 (space units; space only) Fate Points: 0 Character Points: 0 Body Points: 28 Wound levels: 3
Natural Abilities: armor (Armor Value +1D); ram (damage +6D); gravity manipulation (see description); energy detection (search may be used like sensors); can survive in space; large size (scale value 40)
Natural Abilities: claws (damage +2D); darkness field (can project a field of darkness that raises the difficulty of sight based skills used while in it by +5; lasts for a maximum of 2 minutes; extends 5 meters around creature); sinuous (+3 to acrobatics and dodge totals); fast reactions (+1D to initiative rolls; may take an additional action for one round 3 times during an adventure); fear (+1 to intimidation rolls and +1 combat defense against those who fail to resist an intimidation attack); infravision (negates up to 6 points of modifiers for dim or dark conditions); small size (scale value 4)
Natural Abilities: bite (damage + 1D; +5 to combat difficulty; venom injected when brawling success beats difficulty by 5 or more); venom (causes 3 points of damage every 10 minutes until the victim dies or is treated; Very Difficult stamina roll co resist); flexibility (+1D to acrobatics and dodge rolls); small size (scale value 5)
Natural Abilities: acid touch (damage 4D to inorganic materials only); nutrient-draining touch (damage +1 to organic material only); immune to mental attacks; small size (scale value 5)
Natural Abilities: energy tendrils (damage 6D to organic material); energy aura (Armor Value +5D); spacefaring(space Move equals atmosphere Move); can survive in space; large size (scale value 20)
Natural Abilities: energy blast (damage 30 per round until fire is put out); claws (damage +2D+1); beak (damage +2D; +5 to combat difficulty); special feathers (+10D to damage resistance rolls against effects of extreme heat); flight; dive attack (+2D to flying/0-G when diving; cannot fail to pull up from a dive); can breathe in thin atmospheres; large size (scale value 0)