Category Archives: Alien Templates

Barathax Military Trainer Template

Occupation: Military Trainer

Agility 3D+2

Mechanical 2D+2

Strength 2D+2

Knowledge 3D

Perception 3D+2

Technical 2D+1

Funds 3D

Credits 525

Fate Points 1

Character Points 5

Strength Damage 1D

Move 10

Body Points 32

Wound Level / Body Points Range

Stunned / 19-25

Wounded / 12-18

Severely Wounded / 6-11

Incapacitated / 3-5

Mortally Wounded / 1-2

Dead / 0

Equipment: needler pistol (damage 30; range 25/75/150; ammo 50); worn syntheleather mesh long-coat (Armor Value +10); cred-key

Disadvantages: Enemy (R2), wanted dead or alive as a traitor of the Barathax; Hindrance; Arrogance (R2), + 3 to con and persuasion difficulties; Hindrance: Reduced Hardiness (R2), -2 to damage resistance totals; Quirk (Rl), must make a Moderate willpower roll to overcome dislike of cold temperatures or be at +2 to all difficulties until warm again, Quirk (R2), make a Difficult willpower roll to be wet or will do nothing until dry.

Advantages: none

Special Abilities: Enhanced Sense: Sight (Rl), +1 to sight-based skill totals; Enhanced Sense: Hearing (Rl),+l to hearing-based skill totals; Extra Body Part: Tail (Rl); Skill Bonus: Agility (Rl), + 1 to acrobatics, climb /jump, and dodge totals; Natural Hand-to-Hand Weapon: Claws (Rl), + lD damage.

Description: Your parents say that you spent too much time alone as a scout among soft aliens, and that’s why you’ve rejected your own people. You now seek out potential victims of the Barathax in the hopes of training them to defend themselves against possible attacks.

Dealer Merchant Template

Occupation: Merchant

Agility 2D+1

Mechanical 2D+1

Strength 2D+1

Knowledge 3D+2

Perception 4D+1

Technical 2D

Funds 4D

Credits 700

Fate Points 1

Character Points 5

Strength Damage 1D

Move 10

Body Points 30

Wound Level / Body Points Range

Stunned / 18-24

Wounded / 12-17

Severely Wounded / 6-11

Incapacitated / 3-5

Mortally Wounded / 1-2

Dead / 0

Equipment:  Legal PAD (stores contracts and takes biometric and cellular data of contract signees}; personal blaster (damage 3D; range 4/8/12; shots 6); cred-key.

Disadvantages: Cultural Unfamiliarity (Rl); Debt (R3), owes significant resources to creator; Devotion (R3), to fair trade and interactions; Enemy (R2), an enemy of one of your clients is after you; Hindrance: Limited Regenerative Properties (R8), -8 to damage resistance totals; Hindrance: Uncreative (RS), +6 to all Technical-related difficulties involving improving or inventing technology; Quirk (R3}, always insist on background checks of potential clients, which has caused you to lose contracts.

Advantages: Fame (R3), member of fair and honest merchant race.

Special Abilities: Atmospheric Tolerance (Rl), airless environments, with Additional Effect (R3), need not breathe; Attack Resistance: Mental (R2), +2D to resistance totals against mental harm; Immortality (Rl), will cease to function if back up is erased or cannot be put into new body, with Additional Effect (R3), does not need to rest unless injured, eat, or breathe; and Price (Rl), requires Legendary Funds (posthumously) to activate; Immunity (RS), +5D to Strength or stamina checks against illness or poison; Iron Will (R3), +3D to all willpower rolls and +6 to standard interaction difficulties.

Description: A relatively new Dealer (only a few hundred years old), you inadvertently gained an enemy when you helped broker a deal for food and medical supplies. Now, you studiously check all potential clients to make sure that this doesn’t happen again. You haven’t made friends this way, but you just might live to pay your Life Debt.

Gilvahn Prospector Template

Occupation: Prospector

Agility 2D

Mechanical 3D

Strength 3D+2

Knowledge 2D+2

Perception 3D

Technical 3D+2

Funds 3D

Credits 525

Fate Points 1

Character Points 5

Strength Damage 2D

Move 10

Body Points 37

Wound Level / Body Points Range

Stunned / 22-29

Wounded / 14-21

Severely Wounded / 7-13

Incapacitated / 3-6

Mortally Wounded / 1-2

Dead / 0

Equipment: handy spanner ( + 1D bonus o relevant repair rolls; reduces darkness modifiers by 30 (9) in flashlight mode); mining laser (damage 4D; range 5/10/- ; shots 30); spare energy cell (50 shots); enviro-suit.

Disadvantages: Achilles’ Heel: Low Gravity(R3), + 1 to all Agility difficulties in a gravities of 1 g or less; Quirk (R2), must make a Difficult willpower roll to avoid becoming mesmerized by shiny raw minerals or metals.

Advantages: none.

Special Abilities: Hardiness (R4), +4 to damage resistance totals; Skill Bonus: Vehicle Tech (R1 ), + 1 to exoskeleton repair, flight systems repair, and vehicle repair rolls.

Description: You live for the thrill of discovering new metal and mineral deposits. You’ve amassed quite a collection of specimens. You probably would’ve located m:my more by this time, but you sometimes find yourself simply staring at shiny crystals and metals for hours.

Gruemor Planetary Surveyor Template

Occupation: Planetary Surveyor

Agility 2D

Mechanical 4D

Strength 2D+1

Knowledge 3D+1

Perception 3D+1

Technical 3D

Funds 1D

Credits 175

Fate Points 1

Character Points 5

Strength Damage 2D

Move 10

Body Points 40

Wound Level / Body Points Range

Stunned / 24-32

Wounded / 16-23

Severely Wounded / 8-15

Incapacitated / 4-7

Mortally Wounded / 1-2

Dead / 0

Equipment: hand comp with integrated camera; personal blaster (damage 30; range 4/ 8/ 12; shots 6).

Disadvantages: Hindrance (R2), uncoordinated: +2 to difficulties for acrobatics, melee combat, and sleight of hand; Quirk (R2), must make Difficult willpower or Knowledge roll to resist the urge to wander off to explore interesting areas; Poverty (Rl).

Advantages: none.

Special Abilities: Endurance (Rl ), + 30 to Strength or stamina checks when performing taxing physical casks; Omnivorous (Rl); Sense of Direction (Rl) +l D to navigation and search rolls.

Description: Your wanderlust kicked in before you found a mate. Now you’ve traveled so far from the home of your childhood, you’re not sure you’ll ever meet another Gruemor. No matter: You’ve been able to find enough people who want a talented planetary surveyor on their exploration trips. There’s plenty of work to keep you occupied. For now.

Hurshuk Ecoscientist Template

Occupation: Ecoscientist

Agility 2D+1

Mechanical 3D

Strength 3D+1

Knowledge 3D+2

Perception 3D+2

Technical 2D

Metaphysics 1D

Funds 3D

Credits 525

Fate Points 1

Character Points 5

Strength Damage 2D

Move 3 walking, 6 swimming

Body Points 36

Wound Level / Body Points Range

Stunned / 22-29

Wounded / 15-21

Severely Wounded / 8-14

Incapacitated / 4-7

Mortally Wounded / 1-2

Dead / 0

Equipment: peratolk’alm’ola hand scanner ( + lD to sensors and +ID to sense rolls to gain information only); hand comp with burlap cover and spare scholarchips; knife with wooden handle (damage+ 2); cred-key on chain.

Disadvantages: Achilles’ Heel: Metabolic Difference (R3 ), must eat twice as much vegetation as normal and gets ill when eating meat – the more meat, the more ill; Hindrance: Low Self-Esteem (R4), +4 to command, persuasion, and intimidation difficulties; Hindrance: Atypical Move (R2), swimming Move of 6, walking and climbing Move of 3, and no jumping; Quirk (R3 ), cold-blooded, so changes in temperature affect mood and health.

Advantages: Equipment (R2), peratolk’alm’ola hand scanner; Size: Large (Rl), scale value 3.

Special Abilities: Longevity (Rl); Natural Armor: Shell (R2), +2D to damage resistance total.

Description: With your dull coloration and patterns at such a young age, you’re certain you’ll never have a mate. So you decided to rake your passion for ecology off world, helping others survey new planets and determine how best to use them without destroying them.