Fate Points 1
Character Points 5
Strength Damage 1D
Body Points 30
Wound Level / Body Points Range
Stunned / 18-24
Wounded / 12-17
Severely Wounded / 6-11
Incapacitated / 3-5
Mortally Wounded / 1-2
Dead / 0
Equipment: Legal PAD (stores contracts and takes biometric and cellular data of contract signees}; personal blaster (damage 3D; range 4/8/12; shots 6); cred-key.
Disadvantages: Cultural Unfamiliarity (Rl); Debt (R3), owes significant resources to creator; Devotion (R3), to fair trade and interactions; Enemy (R2), an enemy of one of your clients is after you; Hindrance: Limited Regenerative Properties (R8), -8 to damage resistance totals; Hindrance: Uncreative (RS), +6 to all Technical-related difficulties involving improving or inventing technology; Quirk (R3}, always insist on background checks of potential clients, which has caused you to lose contracts.
Advantages: Fame (R3), member of fair and honest merchant race.
Special Abilities: Atmospheric Tolerance (Rl), airless environments, with Additional Effect (R3), need not breathe; Attack Resistance: Mental (R2), +2D to resistance totals against mental harm; Immortality (Rl), will cease to function if back up is erased or cannot be put into new body, with Additional Effect (R3), does not need to rest unless injured, eat, or breathe; and Price (Rl), requires Legendary Funds (posthumously) to activate; Immunity (RS), +5D to Strength or stamina checks against illness or poison; Iron Will (R3), +3D to all willpower rolls and +6 to standard interaction difficulties.
Description: A relatively new Dealer (only a few hundred years old), you inadvertently gained an enemy when you helped broker a deal for food and medical supplies. Now, you studiously check all potential clients to make sure that this doesn’t happen again. You haven’t made friends this way, but you just might live to pay your Life Debt.