Sci-Fi Races

Caninoid (Dog/Wolf People)

Typical

Agility 3D+1: brawling 4D, dodge 3D+2, firearms 3D+2, running 3D+2

Strength 4D: lift 4D+1, swim 4D+1

Knowledge 2D+2: bureaucracy 3D+1, intimidation 3D, willpower 3D+1

Perception 3D+2: command 4D, search 4D+1, sneak 4D

Mechanical 2D: exoskeleton operation 2D+1, gunnery 2D+1

Technical 2D+1: demolitions 2D+2, security 2D+2

Advantages: Contacts (R1), other members of family pack

Disadvantages: Devotion (R1), to family pack; Quirk: Tenacious (R1), make a Moderate willpower roll to stop a project once starts it

Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0)

Move: 10

Strength Damage: 1D

Fate Points: 0

Character Points: 2

Body Points: 16

Wound levels: 3

Package

Total creation point cost: 5

Total defined limit cost: 5 skill dice, or 1 attribute die plus 1 skill die

Advantages: Contacts (R1), other members of family pack

Disadvantages: Devotion (R1), to family pack; Quirk: Tenacious (R1), make a Moderate willpower roll to stop a project once starts it

Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0)

Felinoid (Cat People)

Typical

Agility 4D: acrobatics 4D+2, brawling 4D+1, dodge 4D+1, firearms 4D+1

Strength 2D: climb/jump 2D+2

Knowledge 3D: astrography 3D+1, bureaucracy 3D+1, intimidation 3D+1, willpower 3D+1

Perception 4D: search 4D+1, sneak 4D+1

Mechanical 2D: piloting 2D+1, sensors 2D+2

Technical 2D: flight systems repair 2D+1, medicine 2D+1

Advantages: None

Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Hindrance: Reduced Hardiness (R2), -2 to damage resistance totals; Quirk: Hates Water (R2), make a Difficult willpower roll to be wet or will do nothing until dry

Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0); Skill Bonus: Agility (R1, cost 1), +1 to acrobatics, climb/jump, and running totals; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Move: 10

Strength Damage: 1D

Fate Points: 0

Character Points: 2

Body Points: 16

Wound levels: 3

Package

Total creation point cost: 3

Total defined limit cost: 3 skill dice

Advantages: None

Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Hindrance: Reduced Hardiness (R2), -1 to damage resistance totals; Quirk: Hates Water (R2), make a Difficult willpower roll to be wet or will do nothing until dry

Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +1 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0); Skill Bonus: Agility (R1, cost 1), +1 to acrobatics, climb/jump, and running totals; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Floran (Plant People)

Typical

Agility 2D: brawling 3D, firearms 2D+2, melee combat 2D+2

Strength 4D: lift 4D+1, stamina 4D+1

Knowledge 3D+2: business 4D, scholar 4D, tactics 4D, willpower 4D

Perception 3D+1: artist 3D+2, bargain 3D+2, persuasion 3D+2

Mechanical 2D: comm 2D+1, sensors 2D+1

Technical 3D: personal equipment repair 3D+1

Advantages: None

Disadvantages: Hindrance: Slow (R2), +4 to climb/jump and running difficulties; Achilles’ Heel: Vulnerability (R3), damage from fire increased by +3D

Special Abilities: Extra Body Part: Vine (R1, cost 0) with Enhancement Additional Effect (R3, cost 3), can grasp with vine; Natural Armor: Bark (R1, cost 3), +1D to damage resistance total against physical damage

Move: 10

Strength Damage: 2D

Fate Points: 0

Character Points: 2

Body Points: 20

Wound levels: 3

Package

Total creation point cost: 1

Total defined limit cost: 1 skill die

Advantages: None

Disadvantages: Hindrance: Slow (R2), +4 to climb/jump and running difficulties; Achilles’ Heel: Vulnerability (R3), damage from fire increased by +3D

Special Abilities: Extra Body Part: Vine (R1, cost 0) with Enhancement Additional Effect (R3), can grasp with vine; Natural Armor: Bark (R1, cost 3), +1D to damage resistance total against physical damage

Heavy Worlder (Human Offshoot)

Typical

Agility 2D: brawling 3D, firearms 3D

Strength 4D: lift 4D+1, stamina 4D+1

Knowledge 3D+1: astrography 3D+2, intimidation 3D+2, tactics 3D+2

Perception 3D+2: command 4D, investigation 4D, search 4D

Mechanical 3D: gunnery 3D+1, piloting 3D+1, sensors 3D+1, shields 3D+1

Technical 3D

Advantages: None

Disadvantages: Achilles’ Heel: Low Gravity (R3), +1 to all Agility difficulties in a gravities of 1 g or less

Special Abilities: Hardiness (R4, cost 4), +4 to damage resistance totals

Move: 10

Strength Damage: 2D

Fate Points: 0

Character Points: 2

Body Points: 21

Wound levels: 3

Package

Total creation point cost: 1

Total defined limit cost: 1 skill die

Advantages: None

Disadvantages: Achilles’ Heel: Low Gravity (R3), +1 to all Agility difficulties in a gravities of 1 g or less

Special Abilities: Hardiness (R4, cost 4), +4 to damage resistance totals

Insectoid (Insect People)

Typical

Agility 3D+1: brawling 4D, melee combat 4D, running 3D+2

Strength 3D+2: climb/jump 4D, lift 4D+1, stamina 4D

Knowledge 3D: astrography 3D+1, intimidation 4D, tactics 3D+2

Perception 3D+2: search 4D

Mechanical 2D+1: gunnery 3D, navigation 2D+2, piloting 2D+2, sensors 2D+2

Technical 2D

Advantages: None

Disadvantages: Devotion (R3), dedicated to hive and will support it above all else; Hindrance: Swimming (R2), +8 to swim difficulties

Special Abilities: Natural Armor: Chiton (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Move: 10

Strength Damage: 2D

Fate Points: 0

Character Points: 2

Body Points: 20

Wound levels: 3

Package

Total creation point cost: 0

Total defined limit cost: 0

Advantages: None

Disadvantages: Devotion (R3), dedicated to hive and will support it above all else; Hindrance: Swimming (R2), +8 to swim difficulties

Special Abilities: Natural Armor: Chiton (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Reptiloid (Reptile People)

Typical

Agility 3D+2: brawling 4D+1, dodge 4D, firearms 4D, melee weapons 4D, running 4D

Strength 4D: lift 4D+1, stamina 4D+1

Knowledge 3D: bureaucracy 3D+1, tactics 3D+2

Perception 3D+1: bargain 3D+2, command 3D+2, con 3D+2

Mechanical 2D: gunnery 2D+2, piloting 2D+1, vehicle operation 2D+1

Technical 2D: flight systems repair 2D+1, security 2D+1, vehicle repair 2D+1

Advantages: None

Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Achilles’ Heel: Cold (R3), take 1D in damage per round in temperatures below 15ª C

Special Abilities: Extra Body Part: Tail (R1, cost 0); Natural Armor: Scales (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Move: 10

Strength Damage: 2D

Fate Points: 0

Character Points: 2

Body Points: 22

Wound levels: 3

Package

Total creation point cost: 0

Total defined limit cost: 0

Advantages: None

Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Achilles’ Heel: Environmental Incompatibility (R3), +1 modifier to difficulties per round exposed to temperatures below 15ª C

Special Abilities: Extra Body Part: Tail (R1, cost 0); Natural Armor: Skin (R1, cost 3), +1D to damage resistance total; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage