A few starting character templates have been provided. To get started right away, pick one and distribute seven skill dice among the skills listed; the dice for attributes have already been done for you. Note that the listed skills are the ones that type of character might typically have, though you could include others not on the list if you’d like.
If desired, you can fill in the other character features (such as gender, age, and so on) and provide any additional notes on the character’s history. There is no need to purchase equipment, as that has already been figured for the characters.
If you wish to make your own starting character from scratch, without a template but with defined limits on what can be put into attributes and skills, use these guidelines.
Attributes: Multiply the number of Normal attributes by 3 and distribute that many dice among the attributes; in a game with six attributes, this will be 18 dice.
Skills: Distribute seven dice among the skills. The maximum number of dice added to any one skill is 3D.
Character Points: Characters start with five Character Points.
Fate Points: Characters start with one Fate Point.
If you are making an experienced character, you’ll need to figure out how much more experience that character has than a novice character. Using the initial novice totals (of seven skill dice, five Character Points, and one Fate Point) add 15 skill dice, 15 Character Points, and two Fate Points to the initial totals for each year the character has been a full-time active adventurer. (For part-timers, halve these figures, rounding up.)
Creation Point Pool
Those who wish to use points to create their characters, rather than following a template or being restricted in what they can put in skills and attributes, can use a point system. Each novice character receives 7 creation points to distribute among all the options, plus 12 points for each Normal attribute. In a game with six attributes, characters will begin with 79 creation points. Players may only spend creation points as whole points, not fractions.
One attribute die equals four creation points.
One skill die equals one creation point.
Three skill specialization dice equal one creation point.
Advantages and Special Abilities have their own costs associated with them.
Attributes have a minimum of 1D and a maximum of 5D, except in Extranormal attributes.
The maximum starting number of dice that may be added to any one skill or specialization of skill is 3D.
Characters may add up to 10 additional creation points to their totals by taking an appropriate number of ranks in Disadvantages.
All novice characters also start with five Character Points and one Fate Point.
For more experienced characters (using the initial novice totals of 79 creation points, five Character Points, and one Fate Point) add 15 creation points, 15 Character Points, and two Fate Points to the initial totals for each year the character has been a full-time active adventurer. (For part-timers, halve these figures, rounding up.) Unless the Game Master decides otherwise, there are no maximums for skills and Disadvantages.
For characteristics other than attributes and skills, refer to the “Defined Limits” section, starting with “Move.”