Patrol craft are the “space cops” of a given planetary system. They are meant to find and capture smugglers, customs violators, and independent pirates. If anything bigger comes their way, the patrol craft are supposed to high-tail it for home or help, depending on their orders.
Drop ships are gunboats designed to transport troops to other vessels and planetary surfaces more efficiently than outfitting a cruiser for atmospheric duty. More heavily armed versions are often used as patrol craft. Because of their short-distance service, they generally don’t get interstellar drives.
A robot is a mechanical construct that’s created to do work; it has no independent thought. An android, on the other hand, is a mechanical construct that can think, learn, and adapt. Thus, mechanical constructs that players may use in the game are, for game system purposes, considered androids.
Legend has it the name “Thayarr” – which is both singular and plural – stems from one philosopher’s observation about their nature in her native language: “They are to us as we are to nothing.” Regardless of the veracity of this Statement, the sentiment is entirely right; to a race such as Thayarr who count the stars themselves as home, the concerns and thoughts of planet-bound peoples are almost too trifling to consider.
They call themselves the Spool; although it is unknown if this name is singular or plural, xenobiologists use the name for both. When a Spool was asked for clarification about its name, the befog calmly said, “We are the Spool, from which unwind the mind of puppets.” The contempt dripping from its voice perfectly matched the hubris in this explanation (if true); to the Spool, all other minds are merely playthings, toys to be used and abused at will. And, like a spoiled child with a toy, if one should break … well, there are many more out there, waiting to be played with.
Across the known universe, countless resources have been spent to ease the fears of emperors and paupers alike as governments seek to protect their precious holdings from those who covet them. Their vast war machines purchased with the blood of the masses prowl through the silent void of interstellar space and stand as mobile monuments to the prowess of their masters’ military might. Indeed, most would be foolish to challenge such formidable forces. The mere presence of these juggernauts stands as a bloodless preemptive strike aimed at the hearts of those who would conquer them.
The elecdrones are one of the most fearsome threats faced in the galaxy, mostly because none of the conventional rules of war apply. As far as the best sapient minds have been able to discern, they cannot be conquered, they cannot be appeased, they cannot be reasoned with, and they seemingly cannot be stopped.
When encountered, these rare, shapeshifting hive aliens show a keen interest in learning about and mimicking other species. Their seeming innocence might have resulted from some ancient sentence passed on the species in retribution for some monstrous crime abusing its shapechanging abilities.
The Verdendrian people are a prime example of just bow diverse intelligent life can be. Evolved from plants, they are simple in motive yet mysteriously complex in reasoning. A star-faring race, they seem to have only a passing interest in colonization, however they are avid explorers. Carousing with a Verdendrian is almost completely devoid of value, but they can be found in starport taverns across the galaxy. Some species find them terribly fascinating; others, completely frustrating.
This nomadic bovine species roams the galaxy in extremely protective herds. Their bulky strength and defensive instinct make them fierce mercenaries.