Category Archives: Space Aliens

Duskdiggers

The desert realm is a paradox in many ways. Ar first glance, it appears to be a bleak, desolate wasteland with little to offer the imagination. Those who probe deeper, however, find it holds a multitude of secrets. It seems improbable that the oft hostile environment could support life, but a wide variety of creatures manage to survive its embrace. Birds of prey soar over the desolate landscape, reptiles pass between its dunes, rugged planes brave the harsh sun, and the humble duskdigger burrows beneath the surface in an endless quest for nourishment.

Elnari

Across the known universe, countless resources have been spent to ease the fears of emperors and paupers alike as governments seek to protect their precious holdings from those who covet them. Their vast war machines purchased with the blood of the masses prowl through the silent void of interstellar space and stand as mobile monuments to the prowess of their masters’ military might. Indeed, most would be foolish to challenge such formidable forces. The mere presence of these juggernauts stands as a bloodless preemptive strike aimed at the hearts of those who would conquer them.

Gilvahn Prospector Template

Species: Gilvahn

Occupation: Prospector

Agility 2D

Mechanical 3D

Strength 3D+2

Knowledge 2D+2

Perception 3D

Technical 3D+2

Funds 3D

Credits 525

Fate Points 1

Character Points 5

Strength Damage 2D

Move 10

Body Points 37

Wound Level / Body Points Range

Stunned / 22-29

Wounded / 14-21

Severely Wounded / 7-13

Incapacitated / 3-6

Mortally Wounded / 1-2

Dead / 0

Equipment: handy spanner ( + 1D bonus o relevant repair rolls; reduces darkness modifiers by 30 (9) in flashlight mode); mining laser (damage 4D; range 5/10/- ; shots 30); spare energy cell (50 shots); enviro-suit.

Disadvantages: Achilles’ Heel: Low Gravity(R3), + 1 to all Agility difficulties in a gravities of 1 g or less; Quirk (R2), must make a Difficult willpower roll to avoid becoming mesmerized by shiny raw minerals or metals.

Advantages: none.

Special Abilities: Hardiness (R4), +4 to damage resistance totals; Skill Bonus: Vehicle Tech (R1 ), + 1 to exoskeleton repair, flight systems repair, and vehicle repair rolls.

Description: You live for the thrill of discovering new metal and mineral deposits. You’ve amassed quite a collection of specimens. You probably would’ve located m:my more by this time, but you sometimes find yourself simply staring at shiny crystals and metals for hours.

Grassback Mauler

This stealthy predator inhabits the vast plains of Tarak III, where it preys on the great herds of herbivorous kavamadu feeding on the tall grasses. The creature’s broad back is covered with stiff fur similar in coloration and texture to the grassland foliage in which it lurks. Grassy fur also grows atop the head and the upper-facing portions of the forearms. When hunkered down, the predator looks like a clump of grass amid the open savanna. Several short, sharp horns project from the snout of the broad, flat head, with enlarged nostrils to the front and slit eyes at the sides. The creature has no jaw or mouth, breathing completely through its nostrils. Small forearms end in razor claws, which are used with the horns to subdue prey. Muscular rear legs give a mauler incredible speed and amazing power to leap on victims from concealed locations.

Grotto Gatherers

Of all the bizarre forms of life that struggle to survive the oft-hostile subterranean world, the humble grotto gatherer has mystified many environmental scientists who have studied them. Although scientists lack many of the facts of their origin, they agree the highly adaptable creature is an apparent visitor to this part of the galaxy. It appears that its “seeds” are highly resistant to temperature and pressure, so it’s likely that, first, comets and, later, space transports carried it through space. Once the seeds hit atmosphere, if the combination of air, moisture, and gravity is within a certain tolerance range, the seeds begin to develop into new oozes, which immediately make their way to the nearest subterranean entrances. Most immature gatherers never make it. However, unlike other star tossed, circumstantial strangers to known space, the grotto gatherer seems to benefit its adopted worlds and has quickly adjusted to life on many alien worlds.

Gruemor Planetary Surveyor Template

Species: Gruemor

Occupation: Planetary Surveyor

Agility 2D

Mechanical 4D

Strength 2D+1

Knowledge 3D+1

Perception 3D+1

Technical 3D

Funds 1D

Credits 175

Fate Points 1

Character Points 5

Strength Damage 2D

Move 10

Body Points 40

Wound Level / Body Points Range

Stunned / 24-32

Wounded / 16-23

Severely Wounded / 8-15

Incapacitated / 4-7

Mortally Wounded / 1-2

Dead / 0

Equipment: hand comp with integrated camera; personal blaster (damage 30; range 4/ 8/ 12; shots 6).

Disadvantages: Hindrance (R2), uncoordinated: +2 to difficulties for acrobatics, melee combat, and sleight of hand; Quirk (R2), must make Difficult willpower or Knowledge roll to resist the urge to wander off to explore interesting areas; Poverty (Rl).

Advantages: none.

Special Abilities: Endurance (Rl ), + 30 to Strength or stamina checks when performing taxing physical casks; Omnivorous (Rl); Sense of Direction (Rl) +l D to navigation and search rolls.

Description: Your wanderlust kicked in before you found a mate. Now you’ve traveled so far from the home of your childhood, you’re not sure you’ll ever meet another Gruemor. No matter: You’ve been able to find enough people who want a talented planetary surveyor on their exploration trips. There’s plenty of work to keep you occupied. For now.

Hurshuk Ecoscientist Template

Species: Hurshuk

Occupation: Ecoscientist

Agility 2D+1

Mechanical 3D

Strength 3D+1

Knowledge 3D+2

Perception 3D+2

Technical 2D

Metaphysics 1D

Funds 3D

Credits 525

Fate Points 1

Character Points 5

Strength Damage 2D

Move 3 walking, 6 swimming

Body Points 36

Wound Level / Body Points Range

Stunned / 22-29

Wounded / 15-21

Severely Wounded / 8-14

Incapacitated / 4-7

Mortally Wounded / 1-2

Dead / 0

Equipment: peratolk’alm’ola hand scanner ( + lD to sensors and +ID to sense rolls to gain information only); hand comp with burlap cover and spare scholarchips; knife with wooden handle (damage+ 2); cred-key on chain.

Disadvantages: Achilles’ Heel: Metabolic Difference (R3 ), must eat twice as much vegetation as normal and gets ill when eating meat – the more meat, the more ill; Hindrance: Low Self-Esteem (R4), +4 to command, persuasion, and intimidation difficulties; Hindrance: Atypical Move (R2), swimming Move of 6, walking and climbing Move of 3, and no jumping; Quirk (R3 ), cold-blooded, so changes in temperature affect mood and health.

Advantages: Equipment (R2), peratolk’alm’ola hand scanner; Size: Large (Rl), scale value 3.

Special Abilities: Longevity (Rl); Natural Armor: Shell (R2), +2D to damage resistance total.

Description: With your dull coloration and patterns at such a young age, you’re certain you’ll never have a mate. So you decided to rake your passion for ecology off world, helping others survey new planets and determine how best to use them without destroying them.