Space holds innumerable dangers to overcome in traversing its vast expanse, but none are as insidiously dedicated to destruction as the silent hunter known as the charybdis devourer. Floating through space, these creatures, which appear to be mere asteroids, are in truth predators of the void seeking any solid matter they can find for sustenance. They hunt through the appearance of harmlessness and calculated manipulation of the force of gravity to bring both starships and minor astral bodies to their doom.
Some say that to look upon the chalsamar is to view the face of the Creator. These crystalline creatures have evoked both wonder and awe among those who gaze upon the heavens, but they amazingly still remain an enigmatic force. Although there have been few recorded sightings in known history, scientists, sages, and a growing number of learned folk feel these beings could be as old as the universe and may have been given life when the early universe to form heavenly bodies. Many cults on remote space colonies worship the chalsamar as divine harbingers, and they sacrifice “infidels” to stay their “righteous” wrath.
The people of Earth have given the galaxy many gifts and innovations; of them, the borkine is certainly the most dubious. Created during the early colonial period of Terran expansion, chis beast of many burdens is a genetically engineered amalgamation of several Terran species of herd and farm animal, including cows, horses, camels, pigs, alpacas, sheep, and many others. It’s designed to live anywhere people can live, and thrive in a number of environments effectively. The original name of this creature was the “OmniBeast” but over the centuries the term “borkine” has come to be the common moniker through interstellar legend and the proliferation of “bork” based food produces.
Agility 2D: brawling 3D+ 2, dodge 4D, firearms: paralyzing blast 3D+2, running 6D
Knowledge 1D: survival: desert 3D
Perception 4D: search 4D+1
Strength Damage: 2D
Fate Points: 0
Character Points: 0
Body Points: 21
Wound Levels: 3
Natural Abilities: paralyzing blast (damage 3D and paralyzes victim; victim may attempt to shake off the effects once per round – as an action – by making a Knowledge, Strength, Stamina, or Willpower roll against the attack total; lead and other radiation-thwarting materials reduce or negate this attack); bite (damage +2D; +5 to combat difficulty); claws (damage +2D+2); radiation resistance (+3D to stamina or damage resistance rolls to resist effects of radiation); radiation sense (+5D to search for detecting radioactive materials); large size (scale value 3).