Category Archives: Additional Rules

Core Mechanisms

FreeD6 is a narrative conflict role-playing game compatible with OpenD6. The abilities and skills have a slightly different emphasis, the application of the Health Track is slightly different, and there is a greater emphasis on relative values instead of absolute values. Character creation and the dice rolling mechanism are the same, and conditions are emphasized as a core mechanism. The core mechanisms in FreeD6 are: narrative structure, abilities and skills, conditions, and taking action. Read the Full Article

Order of Battle

It has been said that time is what keeps everything from happening all at once. In a game, that role goes to the Initiative rules. Initiative establishes turn order and action priority. It allows faster, more perceptive, and more decisive characters to have an advantage in the round of action. Initiative brings a little structure and order to the chaos of battle. It’s also a primary determinant of the structure of game play. Read the Full Article

Maneuvering for Position

One of the things I find most frustrating about most any RPG is that the action economy is most efficiently used in a series of attack and defense rolls. Most game systems don’t incentivize any other kind of exchange. Movement especially is given little attention and it’s difficult to force a character to move. When you do force a movement to disadvantageous terrain or gain advantageous terrain yourself, a simple move action by the opponent undoes the work. Read the Full Article

Normal Attribute: Tech

Tech – Tech is an important part of the Space Bricks universe. Buildings, gear, and vehicles need to be put together and reinvented as well as smashed into bricks and studs. Characters need to be able to use their creations as well. Tech-based characters will be able to operate vehicles, computers, and complex systems as well as create new things from component parts. Read the Full Article