Space Races

Caninoid (Dog/Wolf People)

Typical

Agility 3D+1: brawling 4D, dodge 3D+2, firearms 3D+2, running 3D+2

Strength 4D: lift 4D+1, swim 4D+1

Knowledge 2D+2: bureaucracy 3D+1, intimidation 3D, willpower 3D+1

Perception 3D+2: command 4D, search 4D+1, sneak 4D

Mechanical 2D: exoskeleton operation 2D+1, gunnery 2D+1

Technical 2D+1: demolitions 2D+2, security 2D+2

Advantages: Contacts (R1), other members of family pack

Disadvantages: Devotion (R1), to family pack; Quirk: Tenacious (R1), make a Moderate willpower roll to stop a project once starts it

Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0)

Move: 10

Strength Damage: 1D

Fate Points: 0

Character Points: 2

Body Points: 16

Wound levels: 3

Package

Total creation point cost: 5

Total defined limit cost: 5 skill dice, or 1 attribute die plus 1 skill die

Advantages: Contacts (R1), other members of family pack

Disadvantages: Devotion (R1), to family pack; Quirk: Tenacious (R1), make a Moderate willpower roll to stop a project once starts it

Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0)

Felinoid (Cat People)

Typical

Agility 4D: acrobatics 4D+2, brawling 4D+1, dodge 4D+1, firearms 4D+1

Strength 2D: climb/jump 2D+2

Knowledge 3D: astrography 3D+1, bureaucracy 3D+1, intimidation 3D+1, willpower 3D+1

Perception 4D: search 4D+1, sneak 4D+1

Mechanical 2D: piloting 2D+1, sensors 2D+2

Technical 2D: flight systems repair 2D+1, medicine 2D+1

Advantages: None

Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Hindrance: Reduced Hardiness (R2), -2 to damage resistance totals; Quirk: Hates Water (R2), make a Difficult willpower roll to be wet or will do nothing until dry

Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0); Skill Bonus: Agility (R1, cost 1), +1 to acrobatics, climb/jump, and running totals; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Move: 10

Strength Damage: 1D

Fate Points: 0

Character Points: 2

Body Points: 16

Wound levels: 3

Package

Total creation point cost: 3

Total defined limit cost: 3 skill dice

Advantages: None

Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Hindrance: Reduced Hardiness (R2), -1 to damage resistance totals; Quirk: Hates Water (R2), make a Difficult willpower roll to be wet or will do nothing until dry

Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +1 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0); Skill Bonus: Agility (R1, cost 1), +1 to acrobatics, climb/jump, and running totals; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Floran (Plant People)

Typical

Agility 2D: brawling 3D, firearms 2D+2, melee combat 2D+2

Strength 4D: lift 4D+1, stamina 4D+1

Knowledge 3D+2: business 4D, scholar 4D, tactics 4D, willpower 4D

Perception 3D+1: artist 3D+2, bargain 3D+2, persuasion 3D+2

Mechanical 2D: comm 2D+1, sensors 2D+1

Technical 3D: personal equipment repair 3D+1

Advantages: None

Disadvantages: Hindrance: Slow (R2), +4 to climb/jump and running difficulties; Achilles’ Heel: Vulnerability (R3), damage from fire increased by +3D

Special Abilities: Extra Body Part: Vine (R1, cost 0) with Enhancement Additional Effect (R3, cost 3), can grasp with vine; Natural Armor: Bark (R1, cost 3), +1D to damage resistance total against physical damage

Move: 10

Strength Damage: 2D

Fate Points: 0

Character Points: 2

Body Points: 20

Wound levels: 3

Package

Total creation point cost: 1

Total defined limit cost: 1 skill die

Advantages: None

Disadvantages: Hindrance: Slow (R2), +4 to climb/jump and running difficulties; Achilles’ Heel: Vulnerability (R3), damage from fire increased by +3D

Special Abilities: Extra Body Part: Vine (R1, cost 0) with Enhancement Additional Effect (R3), can grasp with vine; Natural Armor: Bark (R1, cost 3), +1D to damage resistance total against physical damage

Heavy Worlder (Human Offshoot)

Typical

Agility 2D: brawling 3D, firearms 3D

Strength 4D: lift 4D+1, stamina 4D+1

Knowledge 3D+1: astrography 3D+2, intimidation 3D+2, tactics 3D+2

Perception 3D+2: command 4D, investigation 4D, search 4D

Mechanical 3D: gunnery 3D+1, piloting 3D+1, sensors 3D+1, shields 3D+1

Technical 3D

Advantages: None

Disadvantages: Achilles’ Heel: Low Gravity (R3), +1 to all Agility difficulties in a gravities of 1 g or less

Special Abilities: Hardiness (R4, cost 4), +4 to damage resistance totals

Move: 10

Strength Damage: 2D

Fate Points: 0

Character Points: 2

Body Points: 21

Wound levels: 3

Package

Total creation point cost: 1

Total defined limit cost: 1 skill die

Advantages: None

Disadvantages: Achilles’ Heel: Low Gravity (R3), +1 to all Agility difficulties in a gravities of 1 g or less

Special Abilities: Hardiness (R4, cost 4), +4 to damage resistance totals

Insectoid (Insect People)

Typical

Agility 3D+1: brawling 4D, melee combat 4D, running 3D+2

Strength 3D+2: climb/jump 4D, lift 4D+1, stamina 4D

Knowledge 3D: astrography 3D+1, intimidation 4D, tactics 3D+2

Perception 3D+2: search 4D

Mechanical 2D+1: gunnery 3D, navigation 2D+2, piloting 2D+2, sensors 2D+2

Technical 2D

Advantages: None

Disadvantages: Devotion (R3), dedicated to hive and will support it above all else; Hindrance: Swimming (R2), +8 to swim difficulties

Special Abilities: Natural Armor: Chiton (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Move: 10

Strength Damage: 2D

Fate Points: 0

Character Points: 2

Body Points: 20

Wound levels: 3

Package

Total creation point cost: 0

Total defined limit cost: 0

Advantages: None

Disadvantages: Devotion (R3), dedicated to hive and will support it above all else; Hindrance: Swimming (R2), +8 to swim difficulties

Special Abilities: Natural Armor: Chiton (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Reptiloid (Reptile People)

Typical

Agility 3D+2: brawling 4D+1, dodge 4D, firearms 4D, melee weapons 4D, running 4D

Strength 4D: lift 4D+1, stamina 4D+1

Knowledge 3D: bureaucracy 3D+1, tactics 3D+2

Perception 3D+1: bargain 3D+2, command 3D+2, con 3D+2

Mechanical 2D: gunnery 2D+2, piloting 2D+1, vehicle operation 2D+1

Technical 2D: flight systems repair 2D+1, security 2D+1, vehicle repair 2D+1

Advantages: None

Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Achilles’ Heel: Cold (R3), take 1D in damage per round in temperatures below 15ª C

Special Abilities: Extra Body Part: Tail (R1, cost 0); Natural Armor: Scales (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

Move: 10

Strength Damage: 2D

Fate Points: 0

Character Points: 2

Body Points: 22

Wound levels: 3

Package

Total creation point cost: 0

Total defined limit cost: 0

Advantages: None

Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Achilles’ Heel: Environmental Incompatibility (R3), +1 modifier to difficulties per round exposed to temperatures below 15ª C

Special Abilities: Extra Body Part: Tail (R1, cost 0); Natural Armor: Skin (R1, cost 3), +1D to damage resistance total; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage

D6 Adventure (WEG51011), Copyright 2004, Purgatory Publishing Inc.
D6 Space (WEG51012), Copyright 2004, Purgatory Publishing Inc.
D6 Fantasy (WEG51013), Copyright 2004, Purgatory Publishing Inc.
This page is Open Game Content.

A System Reference Document and Development Forum for OpenD6.