Caninoid (Dog/Wolf People)
Typical
Agility 3D+1: brawling 4D, dodge 3D+2, firearms 3D+2, running 3D+2
Strength 4D: lift 4D+1, swim 4D+1
Knowledge 2D+2: bureaucracy 3D+1, intimidation 3D, willpower 3D+1
Perception 3D+2: command 4D, search 4D+1, sneak 4D
Mechanical 2D: exoskeleton operation 2D+1, gunnery 2D+1
Technical 2D+1: demolitions 2D+2, security 2D+2
Advantages: Contacts (R1), other members of family pack
Disadvantages: Devotion (R1), to family pack; Quirk: Tenacious (R1), make a Moderate willpower roll to stop a project once starts it
Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0)
Move: 10
Strength Damage: 1D
Fate Points: 0
Character Points: 2
Body Points: 16
Wound levels: 3
Package
Total creation point cost: 5
Total defined limit cost: 5 skill dice, or 1 attribute die plus 1 skill die
Advantages: Contacts (R1), other members of family pack
Disadvantages: Devotion (R1), to family pack; Quirk: Tenacious (R1), make a Moderate willpower roll to stop a project once starts it
Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0)
Felinoid (Cat People)
Typical
Agility 4D: acrobatics 4D+2, brawling 4D+1, dodge 4D+1, firearms 4D+1
Strength 2D: climb/jump 2D+2
Knowledge 3D: astrography 3D+1, bureaucracy 3D+1, intimidation 3D+1, willpower 3D+1
Perception 4D: search 4D+1, sneak 4D+1
Mechanical 2D: piloting 2D+1, sensors 2D+2
Technical 2D: flight systems repair 2D+1, medicine 2D+1
Advantages: None
Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Hindrance: Reduced Hardiness (R2), -2 to damage resistance totals; Quirk: Hates Water (R2), make a Difficult willpower roll to be wet or will do nothing until dry
Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +2 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0); Skill Bonus: Agility (R1, cost 1), +1 to acrobatics, climb/jump, and running totals; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage
Move: 10
Strength Damage: 1D
Fate Points: 0
Character Points: 2
Body Points: 16
Wound levels: 3
Package
Total creation point cost: 3
Total defined limit cost: 3 skill dice
Advantages: None
Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Hindrance: Reduced Hardiness (R2), -1 to damage resistance totals; Quirk: Hates Water (R2), make a Difficult willpower roll to be wet or will do nothing until dry
Special Abilities: Enhanced Sense: Sight (R1, cost 3), +1 to sight-based skill totals; Enhanced Sense: Hearing (R1, cost 3), +1 to hearing-based skill totals; Extra Body Part: Tail (R1, cost 0); Skill Bonus: Agility (R1, cost 1), +1 to acrobatics, climb/jump, and running totals; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage
Floran (Plant People)
Typical
Agility 2D: brawling 3D, firearms 2D+2, melee combat 2D+2
Strength 4D: lift 4D+1, stamina 4D+1
Knowledge 3D+2: business 4D, scholar 4D, tactics 4D, willpower 4D
Perception 3D+1: artist 3D+2, bargain 3D+2, persuasion 3D+2
Mechanical 2D: comm 2D+1, sensors 2D+1
Technical 3D: personal equipment repair 3D+1
Advantages: None
Disadvantages: Hindrance: Slow (R2), +4 to climb/jump and running difficulties; Achilles’ Heel: Vulnerability (R3), damage from fire increased by +3D
Special Abilities: Extra Body Part: Vine (R1, cost 0) with Enhancement Additional Effect (R3, cost 3), can grasp with vine; Natural Armor: Bark (R1, cost 3), +1D to damage resistance total against physical damage
Move: 10
Strength Damage: 2D
Fate Points: 0
Character Points: 2
Body Points: 20
Wound levels: 3
Package
Total creation point cost: 1
Total defined limit cost: 1 skill die
Advantages: None
Disadvantages: Hindrance: Slow (R2), +4 to climb/jump and running difficulties; Achilles’ Heel: Vulnerability (R3), damage from fire increased by +3D
Special Abilities: Extra Body Part: Vine (R1, cost 0) with Enhancement Additional Effect (R3), can grasp with vine; Natural Armor: Bark (R1, cost 3), +1D to damage resistance total against physical damage
Heavy Worlder (Human Offshoot)
Typical
Agility 2D: brawling 3D, firearms 3D
Strength 4D: lift 4D+1, stamina 4D+1
Knowledge 3D+1: astrography 3D+2, intimidation 3D+2, tactics 3D+2
Perception 3D+2: command 4D, investigation 4D, search 4D
Mechanical 3D: gunnery 3D+1, piloting 3D+1, sensors 3D+1, shields 3D+1
Technical 3D
Advantages: None
Disadvantages: Achilles’ Heel: Low Gravity (R3), +1 to all Agility difficulties in a gravities of 1 g or less
Special Abilities: Hardiness (R4, cost 4), +4 to damage resistance totals
Move: 10
Strength Damage: 2D
Fate Points: 0
Character Points: 2
Body Points: 21
Wound levels: 3
Package
Total creation point cost: 1
Total defined limit cost: 1 skill die
Advantages: None
Disadvantages: Achilles’ Heel: Low Gravity (R3), +1 to all Agility difficulties in a gravities of 1 g or less
Special Abilities: Hardiness (R4, cost 4), +4 to damage resistance totals
Insectoid (Insect People)
Typical
Agility 3D+1: brawling 4D, melee combat 4D, running 3D+2
Strength 3D+2: climb/jump 4D, lift 4D+1, stamina 4D
Knowledge 3D: astrography 3D+1, intimidation 4D, tactics 3D+2
Perception 3D+2: search 4D
Mechanical 2D+1: gunnery 3D, navigation 2D+2, piloting 2D+2, sensors 2D+2
Technical 2D
Advantages: None
Disadvantages: Devotion (R3), dedicated to hive and will support it above all else; Hindrance: Swimming (R2), +8 to swim difficulties
Special Abilities: Natural Armor: Chiton (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage
Move: 10
Strength Damage: 2D
Fate Points: 0
Character Points: 2
Body Points: 20
Wound levels: 3
Package
Total creation point cost: 0
Total defined limit cost: 0
Advantages: None
Disadvantages: Devotion (R3), dedicated to hive and will support it above all else; Hindrance: Swimming (R2), +8 to swim difficulties
Special Abilities: Natural Armor: Chiton (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage
Reptiloid (Reptile People)
Typical
Agility 3D+2: brawling 4D+1, dodge 4D, firearms 4D, melee weapons 4D, running 4D
Strength 4D: lift 4D+1, stamina 4D+1
Knowledge 3D: bureaucracy 3D+1, tactics 3D+2
Perception 3D+1: bargain 3D+2, command 3D+2, con 3D+2
Mechanical 2D: gunnery 2D+2, piloting 2D+1, vehicle operation 2D+1
Technical 2D: flight systems repair 2D+1, security 2D+1, vehicle repair 2D+1
Advantages: None
Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Achilles’ Heel: Cold (R3), take 1D in damage per round in temperatures below 15ª C
Special Abilities: Extra Body Part: Tail (R1, cost 0); Natural Armor: Scales (R1, cost 3), +1D to damage resistance total against physical damage; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage
Move: 10
Strength Damage: 2D
Fate Points: 0
Character Points: 2
Body Points: 22
Wound levels: 3
Package
Total creation point cost: 0
Total defined limit cost: 0
Advantages: None
Disadvantages: Hindrance: Arrogance (R2), +3 to con and persuasion difficulties; Achilles’ Heel: Environmental Incompatibility (R3), +1 modifier to difficulties per round exposed to temperatures below 15ª C
Special Abilities: Extra Body Part: Tail (R1, cost 0); Natural Armor: Skin (R1, cost 3), +1D to damage resistance total; Natural Hand-to-Hand Weapon: Claws (R1, cost 2), +1D damage