Category Archives: Game Mechanisms

Action Point Economy

Each player begins the game session with a single action point. Action points are spent during the game to reroll the dice, add dice to a roll, influence the narrative of the game, or temporarily alter the rules of the game. Additional action points are earned during the game for accepting complications based on the hooks in a character’s description or at the Game Master’s discretion for exceptional role-playing that entertains the table in a memorable way. Read the Full Article

Abilities and Skills

Characters are described as having abilities; the specific abilities a character possesses are determined by the character’s narrative background. Abilities are ranked by a die code and further described by one or more skills and specializations which enhance the die code. Abilities are either normal or extranormal. Abilities describe broadly defined actions which they allow the character to perform. Rolling the dice to test an ability or skill against a difficulty is called an ability check (when not testing a specific skill, or when using a default value) or a skill check (when testing a skill or specialization). The term “ability check” is a blanket term for rolling the dice to test against a difficulty number and applies to both abilities and skills. Read the Full Article

Narrative Structure

FreeD6 uses ordinary language to describe the conflicts and events of an adventure narrative. The conflict structure uses die codes (ranks) and difficulty numbers to turn narrative actions into a game. The action point economy allows players to influence the dice or to introduce elements to the narrative. The die codes, difficulty numbers, and result points help the players and Game Master determine how strong, fast, or effective something is within the context of the game. Read the Full Article

Luck Points (Dynamic Ability)

Luck is an extranormal ability. A character must be a Dynamic character to have the Luck ability. Luck is a ranked ability; for every rank of Luck, the character begins a play session with one luck point, regardless of the number of luck points the character ended the previous session with. Normal: a Stock character does have the luck ability. Read the Full Article

Core Mechanisms

FreeD6 is a narrative conflict role-playing game compatible with OpenD6. The abilities and skills have a slightly different emphasis, the application of the Health Track is slightly different, and there is a greater emphasis on relative values instead of absolute values. Character creation and the dice rolling mechanism are the same, and conditions are emphasized as a core mechanism. The core mechanisms in FreeD6 are: narrative structure, abilities and skills, conditions, and taking action. Read the Full Article