Category Archives: Fantasy Creatures

Atomie

Move: 12
Scale: Human (-1)
Fear: 1
Health Points: 3

STR 1D+2
CON 1D
DEX 4D
Missile Weapon +2
Melee Combat +2
INT 3D+2
Observation +1D (due to exceptional hearing)

Weapons:
Small Crossbow 2D+2
Small Sword STR+1D

Special Abilities
Gains +1D to Initiative rolls due to their quickness
40 meter infravision
may use the following spells at will, once per round:
Blink (at 5D Magic level)
Invisibility (at 5D Magic level)
Speak with Animals (as Prayer power at 5D)
Plant Door (as Prayer power at 5D)

Cyclops

Move: 12
Scale: Human (2)
Fear: 10
Health Points: 35

STR 5D+2
Brawling +1D
CON 5D
DEX 4D
Melee Combat +1D
INT 2D+2

Attacks:
1x Weapons: Large Club STR+1D+3

Note: I viewed Cyclops more like what was seen in the movie Krull rather than something that was gigantic with a single eye. So larger than a normal man, stronger than normal men, and capable of inflicting significant damage if they want.

Dire Wolf

Move: 18
Scale: Human (1)
Fear: 6
Health Points: 24

STR 3D
Brawling +1D

CON 3D+2

DEX 4D
Dodge +2D
Running +3D

INT 1D

Attack:
Bite STR+2D

Notes
Dire Wolves usually travel in packs of 3-8 (1D6+2) and have learned to coordinate their attacks. This makes it so the first 2 Dire Wolves that attack do so normally and distract the targets, but the next 2 Dire Wolves that attack will do so from another direction, gaining +1D to their Brawling skill for their attack.

Drow

Scale: Human (0)
Move: 12 (male), 15 (female)
Health: 14
Fear rating: 4

Strength: 2D+1 (male), 3D (female)
Brawling: +1D (3D+1 / 4D)
Dexterity: 4D
Melee Combat: +1D (5D)
Melee Parry: +1D (5D)
Missile Weapon: +1D (5D)
Sneak/Hide: +1D+2 (5D+2)
Constitution: 2D (male), 2D+1 (female)
Intelligence: 3D+2 (male), 4D+2 (female)
Wisdom: 2D+2 (male), 3D+1 (female)
Charisma: 3D

Magic Power: 1D (resistance only)

Weapons:
Dark Alloy Long Dagger – STR+1D+2 (piercing)
Dark Alloy Short Sword – STR+2D+1 (slash / piercing)
Hand Crossbow – 2D+2 (poison tipped typically) (piercing)
Dark Alloy Mace – STR+1D+2 (blunt)
Javelin & Atlatl – STR+1D+1 (+20 meter range) (piercing)

Armor:
Dark Alloy Chainmail – +2D+1 piercing / +3D slash / +1D+2 blunt
Buckler – +1 piercing / +1 slash / +1 blunt

All Drow wear a special black leather for boots and cloaks that have a natural resistance of +1D to resist fire attacks

Poison on the crossbow bolts usually causes Sleep unless and Easy (8) roll is made to resist. Sleep lasts for 1D6 rounds then the person awakens but suffers sluggishness (-2 pips) for the same number of rounds as they spent asleep.

Some Drow, typically females, can be magic users with a higher Magic Power which can be used to cast spells.

All Drow have a 120 meter infravision, however they also suffer -2 pips if they take actiions out in full, broad daylight.

All Drow may, once per day, cast Darkness with a 1D of ability.

Female Drow may, once per day, cast Detect Lie and Dispel Magic with 1D of ability.

For every 10 Drow encountered, one will be a higher skilled male and will carry a Dark Alloy Buckler (+1D / +1D / +1D)

For every 30 Drow encountered, 1 to 6 females will be present and one of them will be a Magic User of 4D Magic Power

Elves

Move: 12
Scale: Human (0)
Fear: 2
Health Points: 7
STR 2D+1
CON 2D+2
DEX 4D
Missile Weapon +1D
Melee Combat +1D
INT 3D+1

Equipment:

Armor:
Elven Chain mail +1D+2/+2D+1/+1D
Shield (1-4 frontal) +1D/+1D/+1D

Weapons
Sword Damage: STR+2D (Slashing)
Spear Damage: STR+2D (Piercing)
Longbow Damage 3D+2

Notations:
suffers only –1D penalty for sight based actions in darkness outside, instead of normal –2D penalty.