Gilvahn Prospector Template

Species: Gilvahn

Occupation: Prospector

Agility 2D

Mechanical 3D

Strength 3D+2

Knowledge 2D+2

Perception 3D

Technical 3D+2

Funds 3D

Credits 525

Fate Points 1

Character Points 5

Strength Damage 2D

Move 10

Body Points 37

Wound Level / Body Points Range

Stunned / 22-29

Wounded / 14-21

Severely Wounded / 7-13

Incapacitated / 3-6

Mortally Wounded / 1-2

Dead / 0

Equipment: handy spanner ( + 1D bonus o relevant repair rolls; reduces darkness modifiers by 30 (9) in flashlight mode); mining laser (damage 4D; range 5/10/- ; shots 30); spare energy cell (50 shots); enviro-suit.

Disadvantages: Achilles’ Heel: Low Gravity(R3), + 1 to all Agility difficulties in a gravities of 1 g or less; Quirk (R2), must make a Difficult willpower roll to avoid becoming mesmerized by shiny raw minerals or metals.

Advantages: none.

Special Abilities: Hardiness (R4), +4 to damage resistance totals; Skill Bonus: Vehicle Tech (R1 ), + 1 to exoskeleton repair, flight systems repair, and vehicle repair rolls.

Description: You live for the thrill of discovering new metal and mineral deposits. You’ve amassed quite a collection of specimens. You probably would’ve located m:my more by this time, but you sometimes find yourself simply staring at shiny crystals and metals for hours.

Dealer Merchant Template

Species: Dealer

Occupation: Merchant

Agility 2D+1

Mechanical 2D+1

Strength 2D+1

Knowledge 3D+2

Perception 4D+1

Technical 2D

Funds 4D

Credits 700

Fate Points 1

Character Points 5

Strength Damage 1D

Move 10

Body Points 30

Wound Level / Body Points Range

Stunned / 18-24

Wounded / 12-17

Severely Wounded / 6-11

Incapacitated / 3-5

Mortally Wounded / 1-2

Dead / 0

Equipment:  Legal PAD (stores contracts and takes biometric and cellular data of contract signees}; personal blaster (damage 3D; range 4/8/12; shots 6); cred-key.

Disadvantages: Cultural Unfamiliarity (Rl); Debt (R3), owes significant resources to creator; Devotion (R3), to fair trade and interactions; Enemy (R2), an enemy of one of your clients is after you; Hindrance: Limited Regenerative Properties (R8), -8 to damage resistance totals; Hindrance: Uncreative (RS), +6 to all Technical-related difficulties involving improving or inventing technology; Quirk (R3}, always insist on background checks of potential clients, which has caused you to lose contracts.

Advantages: Fame (R3), member of fair and honest merchant race.

Special Abilities: Atmospheric Tolerance (Rl), airless environments, with Additional Effect (R3), need not breathe; Attack Resistance: Mental (R2), +2D to resistance totals against mental harm; Immortality (Rl), will cease to function if back up is erased or cannot be put into new body, with Additional Effect (R3), does not need to rest unless injured, eat, or breathe; and Price (Rl), requires Legendary Funds (posthumously) to activate; Immunity (RS), +5D to Strength or stamina checks against illness or poison; Iron Will (R3), +3D to all willpower rolls and +6 to standard interaction difficulties.

Description: A relatively new Dealer (only a few hundred years old), you inadvertently gained an enemy when you helped broker a deal for food and medical supplies. Now, you studiously check all potential clients to make sure that this doesn’t happen again. You haven’t made friends this way, but you just might live to pay your Life Debt.

Barathax Military Trainer Template

Species: Barathax

Occupation: Military Trainer

Agility 3D+2

Mechanical 2D+2

Strength 2D+2

Knowledge 3D

Perception 3D+2

Technical 2D+1

Funds 3D

Credits 525

Fate Points 1

Character Points 5

Strength Damage 1D

Move 10

Body Points 32

Wound Level / Body Points Range

Stunned / 19-25

Wounded / 12-18

Severely Wounded / 6-11

Incapacitated / 3-5

Mortally Wounded / 1-2

Dead / 0

Equipment: needler pistol (damage 30; range 25/75/150; ammo 50); worn syntheleather mesh long-coat (Armor Value +10); cred-key

Disadvantages: Enemy (R2), wanted dead or alive as a traitor of the Barathax; Hindrance; Arrogance (R2), + 3 to con and persuasion difficulties; Hindrance: Reduced Hardiness (R2), -2 to damage resistance totals; Quirk (Rl), must make a Moderate willpower roll to overcome dislike of cold temperatures or be at +2 to all difficulties until warm again, Quirk (R2), make a Difficult willpower roll to be wet or will do nothing until dry.

Advantages: none

Special Abilities: Enhanced Sense: Sight (Rl), +1 to sight-based skill totals; Enhanced Sense: Hearing (Rl),+l to hearing-based skill totals; Extra Body Part: Tail (Rl); Skill Bonus: Agility (Rl), + 1 to acrobatics, climb /jump, and dodge totals; Natural Hand-to-Hand Weapon: Claws (Rl), + lD damage.

Description: Your parents say that you spent too much time alone as a scout among soft aliens, and that’s why you’ve rejected your own people. You now seek out potential victims of the Barathax in the hopes of training them to defend themselves against possible attacks.

Basilisks

Typical Basilisk

Agility 2D: brawling 3D+ 2, dodge 4D, firearms: paralyzing blast 3D+2, running 6D
Mechanical 0D
Strength 3D+2
Knowledge 1D: survival: desert 3D
Perception 4D: search 4D+1
Technical 0D
Strength Damage: 2D
Fate Points: 0
Move:20
Character Points: 0
Body Points: 21
Wound Levels: 3

Natural Abilities: paralyzing blast (damage 3D and paralyzes victim; victim may attempt to shake off the effects once per round – as an action – by making a Knowledge, Strength, Stamina, or Willpower roll against the attack total; lead and other radiation-thwarting materials reduce or negate this attack); bite (damage +2D; +5 to combat difficulty); claws (damage +2D+2); radiation resistance (+3D to stamina or damage resistance rolls to resist effects of radiation); radiation sense (+5D to search for detecting radioactive materials); large size (scale value 3). Continue reading Basilisks

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