Move: 12
Scale: Human (-1)
Fear: 1
Health Points: 3

STR 1D+2
Missile Weapon +2
Melee Combat +2
INT 3D+2
Observation +1D (due to exceptional hearing)

Small Crossbow 2D+2
Small Sword STR+1D

Special Abilities
Gains +1D to Initiative rolls due to their quickness
40 meter infravision
may use the following spells at will, once per round:
Blink (at 5D Magic level)
Invisibility (at 5D Magic level)
Speak with Animals (as Prayer power at 5D)
Plant Door (as Prayer power at 5D)

© October 28, 2022 Phil "Grimace" Hatfield
This page is Open Game Content.