Luck Points (Dynamic Ability)

Luck is an extranormal ability. A character must be a Dynamic character to have the Luck ability. Luck is a ranked ability; for every rank of Luck, the character begins a play session with one luck point, regardless of the number of luck points the character ended the previous session with. Normal: a Stock character does have the luck ability.

Before making a skill check, a character may spend a luck point to double the number of dice in the die code rolled for the skill check. If the character has Wild Dice, they replace normal dice after the luck point doubles the die code. Only skill and ability dice may be doubled by a luck point. Only one luck point may be spent to affect dice during a single turn, regardless of the number of characters with the Luck ability participating in the action.

When a character spends a luck point, it is used up for the session. If the Game Master determines the point was spent in an appropriately dramatic fashion, a replacement luck point is awarded to the character. If the Game Master determines the point was spent in a dramatic fashion and in a heroic manner or at a critical point, an additional luck point is awarded to the character.

The Game Master has the option of vetoing a player’s use of a luck point and narrative influence if he feels it is not justified.

This game build for the OpenD6 Project is licensed under Attribution 4.0 International