Modern Armor |
||
Type |
Armor Value |
Price |
Woven metal fabric (light) |
+1 |
E |
Hides and fur |
+2 |
— |
Bone and hide |
+3 |
— |
Soft leather, canvas, heavy khaki |
+2 |
VE–E |
Syntheleather |
+2 |
M |
Padded leather, flying jacket |
+1D |
E |
Woven metal fabric (heavy) |
+1D |
M |
Syntheleather mesh |
+1D |
M |
Hard leather |
+1D+1 |
E |
Plastovar |
+1D+1 |
D |
Plasteel |
+1D+2 |
D |
Chain mail |
+2D |
E |
Light Kevlar |
+2D+1 |
D |
Plate mail |
+3D |
M |
Bulletproof vest |
+3D |
M |
Reflec (against energy only) |
+3D |
H |
Flak jacket |
+3D+1 |
M |
Heavy Kevlar |
+3D |
D |
Ceramic armor |
+3D+1 |
H |
Fantasy Armor |
||
Type |
Armor Value |
Price |
Hides and fur, fur cloak |
+2 |
M (5 G) |
Soft leather, heavy fabric |
+2 |
M (3 G) |
Quilted silk |
+2 |
M (4 G) |
Bone and hide |
+1D |
M (7 G) |
Padded leather |
+1D |
M (8 G) |
Hard leather |
+1D+1 |
M (9 G) |
Ring mail |
+1D+2 |
M (11 G) |
Chain mail |
+2D |
M (15 G) |
Bronze |
+2D |
M (16 G) |
Plate mail |
+3D |
D (40 G) |
Fantasy Shields |
||
Type |
Armor Value |
Price |
Buckler (0.5 meters long) |
+2 |
E (7 S) |
Small shield (1 meter long) |
+2D |
E (16 S) |
Medium shield (1.5 meters long) |
+2D+1 |
M (3 G) |
Large shield (2 meters long) |
+2D+2 |
M (4 G) |
Firearms | ||||||
Handguns (slug-throwers) |
Damage |
Ammo |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
Light semi-automatic |
3D+2 |
6 |
10 |
25 |
50 |
E (VE) |
Medium semi-automatic |
4D |
17 |
8 |
13 |
35 |
D (E) |
Heavy semi-automatic |
5D+1 |
8 |
45 |
450 |
600 |
M (E) |
.30 M1 Carbine |
5D+1 |
8 |
45 |
450 |
600 |
M (E) |
Colt Snub .38 revolver |
4D |
6 |
5 |
10 |
15 |
E (VE) |
Colt .45 Peacemaker |
4D+1 |
6 |
15 |
30 |
45 |
E (VE) |
Glock 17 9mm pistol |
3D+2 |
16 |
8 |
16 |
24 |
D (E) |
Luger P08 9mm |
3D+2 |
8 |
10 |
20 |
30 |
E (VE) |
Derringer .45 pistol |
4D* |
2 |
10 |
20 |
30 |
E (VE) |
Smith & Wesson .38 revolver |
4D |
6 |
15 |
30 |
45 |
E (VE) |
Smith & Wesson .357 Magnum |
5D |
6 |
20 |
35 |
50 |
E (VE) |
Walter PPK 9mm short |
3D* |
7 |
7 |
14 |
21 |
M (E) |
Rifles (slug-throwers) |
Damage |
Ammo |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
Short range (1 shot per round) |
5D+1 |
1 |
15 |
50 |
150 |
E (VE) |
Standard (1 shot per round) |
5D+1 |
6 |
20 |
75 |
200 |
E (VE) |
Hunting (semi-automatic) |
5D+2 |
6 |
30 |
60 |
120 |
M (E) |
Blunderbuss** |
4D* |
1 |
12 |
20 |
30 |
M (E) |
Flintlock musket** |
3D+2* |
1 |
25 |
40 |
100 |
M (E) |
Springfield M1903 Rifle (.30-06) |
7D |
5 |
40 |
80 |
160 |
E (VE) |
Remington Mod 30 |
5D+1 |
6 |
20 |
75 |
200 |
E (VE) |
Winchester 94 lever action (30-30) |
6D+1 |
6 |
30 |
60 |
120 |
M (E) |
Shotguns (slug-throwers) |
Damage |
Ammo |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
Single shot (12 gauge) |
5D+1 |
2 |
25 |
50 |
75 |
E (VE) |
Semi-automatic (12 gauge) |
5D+1 |
5 |
25 |
50 |
75 |
M (E) |
Mossberg M500 (12-guage pump) |
6D |
5 |
20 |
40 |
60 |
M (E) |
Remington 30 (12-guage side by side) |
6D |
2 |
20 |
40 |
60 |
E (VE) |
Sawed-off (12-guage) |
6D |
2 |
15 |
20 |
30 |
E (VE) |
Sawed-off double-barrel (12 gauge) |
5D+1 |
2 |
10 |
20 |
40 |
E (VE) |
Assault Rifle (slug-thrower) |
6D |
30 |
20 |
50 |
200 |
D (E) |
Kalashnikov AK-47 (7.62x39mm) |
6D |
30* |
45 |
85 |
170 |
D (E) |
Submachine Guns (slug-throwers) |
Damage |
Ammo |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
Light |
4D+2 |
20 |
10 |
25 |
80 |
M (E) |
Medium |
5D |
30 |
15 |
40 |
100 |
M (E) |
Heavy |
5D+2 |
50 |
15 |
25 |
60 |
M (E) |
Machine pistol |
4D+1 |
32 |
15 |
25 |
50 |
M (E) |
Bergmann MP18 (9mm) |
3D+2 |
12 |
15 |
30 |
60 |
E (VE) |
Schmeisser MP38/40 (9mm) |
3D+2 |
32 |
30 |
60 |
90 |
E (VE) |
TEC-9 machine pistol (9mm) |
3D+2 |
30 |
15 |
30 |
45 |
M (E) |
Thompson M1928/M1 (.45ACP) |
4D+2 |
30/100-drum |
25 |
50 |
75 |
E (VE) |
Israeli Uzi (9mm) |
3D+2 |
30 |
20 |
40 |
60 |
M (E) |
Machine Guns (slug-throwers) |
Damage |
Ammo |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
Light |
6D+2 |
20 |
100 |
500 |
1k |
M (VE) |
Medium |
7D+1 |
11 |
250 |
1k |
2k |
M (VE) |
MG42 “Spandau” (7.92x57mm) |
8D+2 |
500 |
300 |
600 |
1.2K |
M (VE) |
Vickers MK.1 (.303) |
7D+1 |
250 |
150 |
300 |
900 |
M (VE) |
Energy Weapons |
Damage |
Ammo |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
Personal blaster (1 shot per round) |
3D |
6 |
4 |
8 |
12 |
E (VE) |
Blaster pistol |
5D |
12 |
20 |
50 |
150 |
M (E) |
Blaster rifle |
7D |
30 |
25 |
150 |
300 |
M (E) |
Stun pistol |
4D stun only |
20 |
15 |
30 |
45 |
E (VE) |
Laser pistol |
4D |
15 |
25 |
75 |
175 |
M (E) |
Laser rifle |
4D+2 |
20 |
30 |
250 |
1000 |
M (E) |
Plasma pistol |
5D |
20 |
10 |
25 |
40 |
M (E) |
Plasma rifle |
5D |
50 |
25 |
150 |
300 |
M (E) |
Miscellaneous Weapons |
Damage |
Ammo |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
Gyrojet pistol |
5D |
8 |
20 |
50 |
150 |
M (M) |
Gyrojet rifle |
7D |
20 |
25 |
150 |
300 |
D (M) |
Needler pistol |
3D |
50 |
25 |
75 |
150 |
E (VE) |
Needler rifle |
4D |
200 |
25 |
150 |
300 |
M (E) |
*May not fire single fire as multi. **Requires eight rounds to reload or a marksmanship roll of 8 to reload in one round. |
||||||
Notes: Range values given in meters. Ammo prices are for 50 rounds of ammunition or one energy cell. See firearm type descriptions for details on firing settings. |
||||||
Explosives |
Damage |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
|
81mm mortar |
5D | 400 | 750 | 1K | M | |
Concussion grenade |
6D (stun) |
STR-4 |
STR-3 |
STR+3 † |
E |
|
Dynamite (per stick) |
5D |
STR-3 |
STR-2 |
STR+1 † |
VE |
|
Fragmentation grenade |
6D |
STR-4 |
STR-3 |
STR+3 † |
E |
|
Plastic explosive |
5D |
1 |
— |
— |
E |
|
Smoke grenade, tear gas ‡ |
STR-4 |
STR-3 |
STR+3 † |
E |
||
White phosphorus grenade |
6D+2 |
STR-4 |
STR-3 |
STR+3 † |
E |
|
† Range equals the total in meters. Modifier is added or subtracted from the total generated. ‡Smoke grenades and tear gas give all within burst area a -1D penalty to all Agility, Mechanical, and sight-based Perception rolls. |
||||||
Missile Weapons |
Damage |
Short Range |
Medium Range |
Long Range |
Price (Ammo Price) |
|
Blowgun & dart |
1D(2) |
10 |
40 |
100 |
VE (10 C) (1) |
|
Bow |
||||||
Composite and arrow |
+3D+1 |
10 |
60 |
250 |
M |
|
Long & arrow |
+2D+2 |
10 |
100 |
250 |
M (3 G) (1) |
|
Short & arrow |
+1D+2 |
10 |
100 |
250 |
E (16 S) (1) |
|
Crossbow |
||||||
Light & bolt |
4D |
10 |
100 |
200 |
E (16 S) (1) |
|
Heavy & bolt (3) |
4D+1 |
10 |
100 |
300 |
M (4 G) (1) |
|
Handheld & dart |
4D |
10 |
25 |
50 |
M (3 G) (1) |
|
Sling & stone |
+1D |
5 |
10 |
15 |
E (3 S) (1) |
|
Thrown Weapons |
||||||
Boomerang, heavy |
+1D+1 |
5 |
40 |
100 |
M (3 G) |
|
Dart |
+1 |
PHYS |
PHYS+1 |
PHYS+2 |
VE (7 C) |
|
Rock, fist-sized |
+1 |
PHYS -2 |
PHYS -1 |
PHYS — |
||
Javelin (4) |
+2D |
5 |
25 |
40 |
E (16 S) |
|
Throwing dagger |
+1D |
5 |
10 |
15 |
E (5 S) |
|
Throwing star |
+1D |
5 |
10 |
15 |
VE (7 C) |
|
Gasoline bomb |
6D+2 |
PHYS-3 |
PHYS-2 |
PHYS-1 |
VE |
|
1. Price is for firing part of weapon; arrows, bolts, or darts priced separately. 2. Blowguns commonly shoot poison darts; poison damage is in addition to damage listed. 3. Requires one full round to reload. 4. Longer than 60 centimeters, so may incur the unwieldy weapon modifier. |
Modern Melee Weapons |
||
Type |
Damage |
Price |
Awl, ice pick, household scissors, pocket knife, screwdriver, stake |
+2 |
VE |
Arrow, crossbow bolt, dart |
+1 |
VE |
Axe (large)* |
+3D |
E |
Ball and chain* |
+2D |
E |
Baton, night stick, fire iron |
+1D+1 |
VE–E |
Blackjack |
+2 |
VE |
Brass knuckles |
+1D+1 |
VE |
Bullwhip* |
+1D |
E |
Club, baseball bat, large stick, walking stick* |
+1D+1 |
VE |
Hatchet |
+1D+1 |
VE |
Hedge clippers, garden shears |
+1D |
VE |
Katana* |
+3D |
M |
Knife (survival, large kitchen), dagger, bayonet |
+1D |
VE–E |
Mace* |
+1D+1 |
E |
Machete* |
+1D+2 |
E |
Manrikigusari* |
+1D+2 |
E |
Nunchaku* |
+1D+2 |
VE |
Quarterstaff † |
+1D+2 |
E |
Rapier* |
+2D |
E |
Sai* |
+1D+1 |
E |
Sap, hammer (tool) |
+1D |
VE |
Sword, broad* |
+2D+2 |
E |
Sword, short |
+1D+2 |
E |
Sword, two-handed* |
+3D+1 |
E |
Sword, energized* |
+4D |
D |
Tonfa |
+1D+2 |
E |
*Starred weapons or sets of weapons are longer than 60 centimeters and thus may incur an unwieldy weapon modifier. |
||
† Allows user to attack at Point Blank or up to 2 meters away at Short range; incurs unwieldy weapon modifier of +5. |
||
Fantasy Melee Weapons |
||
Type |
Damage |
Price |
Awl, small knife, stake |
+2 |
VE (8 C) |
Arrow, crossbow bolt, dart |
+1 |
VE (7 C) |
Axe, battle* |
+3D |
M (3 G) |
Ball and chain* |
+2D |
E (16 S) |
Bullwhip* |
+1D |
E (4 S) |
Club (nonspiked), large stick* |
+1D+1 |
E (4 S) |
Club (spiked)* |
+1D+2 |
E (16 S) |
Hatchet |
+1D+1 |
E (15 S) |
Halberd* |
+3D |
M (4 G) |
Katana* |
+3D |
M (5 G) |
Knife (large kitchen), dagger, stiletto |
+1D |
VE (4–12 S) |
Mace* |
+1D+1 |
E (18 S) |
Morning star |
+3D |
M (4 G) |
Nunchaku* |
+1D+2 |
E (17 S) |
Quarterstaff † |
+1D+2 |
VE (12 C) |
Rapier* |
+2D |
E (19 S) |
Sai |
+1D+1 |
E (10 S) |
Sap, hammer (tool) |
+1D |
E (3 S) |
Spear (metal tip)* |
+2D |
M (3 G) |
Sword, broad/long* |
+2D+2 |
M (3 G) |
Sword, short |
+1D+2 |
E (15 S) |
Sword, two-handed* |
+3D+1 |
M (4 G) |
Tonfa |
+1D+2 |
E (18 S) |
Trident* |
+2D+2 |
M (3 G) |
War hammer* |
+3D |
E (19 S) |
*Starred weapons or sets of weapons are longer than 60 centimeters and thus may incur an unwieldy weapon modifier. |
||
† Allows user to attack at Point Blank or up to 2 meters away at Short range; incurs unwieldy weapon modifier of +5. |
Modern Vehicles |
|||||
Vehicle Type |
Move (1) |
Passengers (2) |
Toughness |
Maneuverability |
Price |
Land |
|||||
Bicycle (3) |
See note |
1–2 |
2D |
+2D+2 |
E–M |
Wagon, stage coach (4) |
animal’s Move x50% |
5–8 |
4D+1 |
0 |
D |
Motorcycle, small street |
84 (60 kph) |
1–2 |
3D+2 |
+3D |
D |
Motorcycle, large |
98 (70 kph) |
1–2 |
4D |
+2D |
D |
Car, small |
49 (35 kph) |
3–4 |
4D+1 |
+2D |
D |
Car, mid-size |
70 (50 kph) |
5–6 |
4D+2 |
+1D+1 |
VD |
Car, large |
70 (50 kph) |
6–8 |
5D |
+1D |
VD |
Car, sports |
107 (75 kph) |
2–4 |
4D+1 |
+3D |
VD |
Minivan |
63 (45 kph) |
7 |
5D+1 |
+1D |
H |
Van, full-size (with seats) |
63 |
(45 kph) |
15 |
5D+2 |
0 |
Truck, pickup |
63 (45 kph) |
3 (cab) |
5D+2 |
0 |
H |
Truck, delivery |
63 (45 kph) |
2–3 (cab) |
6D |
-1D |
H |
Bus, in-city |
49 (35 kph) |
81 |
5D+2 |
-4D |
L |
Bus, between city |
49 (35 kph) |
43 |
5D+2 |
-4D |
L |
Tractor trailer cab and trailer |
49 (35 kph) |
2 (cab) |
6D+2 |
-6D |
L |
Motorcycle, small street |
84 (60 kph) |
1–2 |
3D+2 |
+3D+1 |
D |
Motorcycle, large |
98 (70 kph) |
1–2 |
4D |
+2D+1 |
D |
Personal ground vehicle, small |
49 (35 kph) |
3–4 |
4D+1 |
+2D+2 |
D |
Personal ground vehicle, mid-size |
70 (50 kph) |
5–6 |
4D+2 |
+1D+1 |
VD |
Personal ground vehicle, large |
70 (50 kph) |
6–8 |
5D |
+1D |
VD |
Personal ground vehicle, sports |
107 (75 kph) |
2–4 |
4D+1 |
+3D+2 |
VD |
Ground vehicle, small mass transport |
63 (45 kph) |
15 |
5D+2 |
+1 |
H |
Ground vehicle, delivery |
63 (45 kph) |
2–3 (cab) |
6D |
-1D |
H |
SUV limo |
70 (50 kph) |
8 |
5D+2 |
+1D |
H |
Water |
|||||
Canoe |
Physique or lifting roll |
4 |
2D |
+1D |
E–M |
Rowboat |
Physique or lifting roll |
6 |
3D+2 |
0 |
E |
Sailboat, small |
Wind + 25% of piloting total |
2 |
4D |
+2D |
D |
Sailboat, large |
Wind + 50% of piloting total |
6–18 (2 crew) |
6D |
+1D |
VD |
Powerboat, medium |
42 (30 kph) |
9 |
4D+2 |
+1D |
H |
Air |
|||||
Helicopter, civilian |
126 (90 kph) |
5 |
6D+1 |
+3D |
L |
Hoverplane, personal |
98 (70 kph) |
4–8 (1–2 crew) |
5D |
+1D |
L |
Prop plane, small |
98 (70 kph) |
4–8 (1–2 crew) |
5D |
+1D |
L |
Prop plane, medium |
133 (95 kph) |
6–20 (2 crew) |
6D+1 |
0 |
L |
Small jet |
308 (220 kph) |
8–20 (2 crew) |
6D+1 |
0 |
L |
1. First entry is meters per round, followed by kilometers per hour. For entries indicating a roll, roll the skill and use that as the number of meters moved in that round. 2. Includes one crew member (unless otherwise specified). 3. Move equals character’s Move plus Physique or lifting roll. 4. Use animal handling to maneuver the vehicle. |
Fantasy Vehicles |
||||||
Vehicle Type |
Scale Value |
Move (1) |
Passengers (2) |
Toughness |
Maneuverability |
Price (3) |
Land Vehicles |
||||||
Chariot, two-person carriage |
3 |
animal’s Move x75% |
2 |
4D |
-2 |
D (30 G) |
Wagon (large, open) |
5 |
animal’s Move x50% |
8 |
4D+1 |
0 |
M (9 G) |
Passenger carriage |
6 |
animal’s Move x50% |
5 |
4D+1 |
-1D |
VD (75 G) |
Mine cart |
3 |
animal’s Move x25% |
2 |
5D+1 |
-3D |
M (7 G) |
Water Vehicles |
||||||
Canoe (paddles) |
0 |
Physique or lifting roll |
4 |
2D |
+1D |
E (17 S) |
Galleon (sails) |
14 |
7 (5 kph) |
220 (120 crew) |
7D+2 |
-2D |
L (95,000 G) |
Galley, merchant (sails and oars) |
15 |
10 (7 kph) |
50 (43 crew) |
5D+2 |
+2 |
L (110,000 G) |
Galley, small (sails and oars) |
14 |
12 (9 kph) |
43 (40 crew) |
4D+2 |
+1D+2 |
L (100,000 G) |
Galley, war (sails and oars) |
21 |
12 (9 kph) |
540 (420) |
7D+1 |
-2D |
L (200,000 G |
Longship (sails and oars) |
12 |
4 (3 kph) |
120 (30 crew) |
6D+2 |
0 |
L (38,000 G) |
Rowboat (oars) |
2 |
Physique or lifting roll |
6 |
3D+2 |
0 |
E (19 S) |
Sailboat, small (sails) |
4 |
Wind + 25% of pilotry total |
2 |
4D |
+2D |
VD (20 G) |
1. First entry is meters per round, followed by kilometers per hour. For entries indicating a roll, roll the skill and use that as the number of meters moved in that round. 2. Includes one crew member (unless otherwise specified). 3. Prices do not include the cost of hiring and feeding the crew (about 2 silver per day per crew member; total the number of crew to get the per-day price difficulty). |