No one knows where they come from. Some blame the government, citing radiation-laden nuclear test zones, while others suggest military tampering and generic experimentation to create the next great bio-weapon. One theory claims they developed below the Earth’s crust, gaining access co the surface due to a recent mining operation, while others say they are God’s retribution against the unfaithful. No matter the source of the infestation, nothing is more fearsome than a truck-size gargantuan spider, especially when its hairy legs are standing right above you.
In most environments, plant life is rarely considered as a factor during threat assessment. Some works of science fiction have portrayed vegetation as an adversary, whether through direct, if involuntary, action, or indirectly through the nature of their unique physiology. In the modern world, such things are considered a source of cinematic entertainment at best, or a ludicrous flight of fancy at worst. Unknown to the masses, however, the threat that can be posed by certain highly specialized forms of plant life is very real.
There are few things in existence that shake up the status quo quite like plants capable of rapid self-locomotion. Though increasing size and the tendency of plants to grow toward sunlight or other necessary factors are a type of movement, these processes are so gradual and difficult to perceive on a moment-to-moment basis that most people do not consider it movement per se.
Gargantuan lizards tower over the civilized world like vengeful gods and gaze upon the fragile constructs of people with contempt. Their appearance heralds carnage of apocalyptic proportion and often causes lesser beings to quake in fear. The massive behemoths can be defeated on rare occasions, but the cost in life and resources is usually quite high. Such victories are often pyrrhic at best.
Leveraging force multipliers, or, how to use mobs of mooks to take out those pesky player characters.
It has been said that time is what keeps everything from happening all at once. In a game, that role goes to the Initiative rules. Initiative establishes turn order and action priority. It allows faster, more perceptive, and more decisive characters to have an advantage in the round of action. Initiative brings a little structure and order to the chaos of battle. It’s also a primary determinant of the structure of game play.
In a world made of bricks and studs, pretty much everything can be smashed, grabbed, and rebuilt. It’s basically the foundational principle of Brick reality! Though written expressly for Brick games, the rules for Smashing and Building are easily applied to any setting.
Strange menace from another world? Government experiment gone awry? Nature’s response to the scourge that is humanity?
One of the things I find most frustrating about most any RPG is that the action economy is most efficiently used in a series of attack and defense rolls. Most game systems don’t incentivize any other kind of exchange. Movement especially is given little attention and it’s difficult to force a character to move. When you do force a movement to disadvantageous terrain or gain advantageous terrain yourself, a simple move action by the opponent undoes the work.
Tech – Tech is an important part of the Space Bricks universe. Buildings, gear, and vehicles need to be put together and reinvented as well as smashed into bricks and studs. Characters need to be able to use their creations as well. Tech-based characters will be able to operate vehicles, computers, and complex systems as well as create new things from component parts.