Each player begins the game session with a single action point. Action points are spent during the game to reroll the dice, add dice to a roll, influence the narrative of the game, or temporarily alter the rules of the game. Additional action points are earned during the game for accepting complications based on the hooks in a character’s description or at the Game Master’s discretion for exceptional role-playing that entertains the table in a memorable way.
There are six normal abilities that describe characters and most opponents: Strength, Dexterity, Intelligence, Perception, Presence, and Wits.
Every element in the game is first described by its narrative before any abilities or die codes are ever assigned. The narrative description either directly or indirectly references abilities and hooks. The narrative description , or portions of the description, are summarized in a short phrase referred to as the concept.
Perched on the side of a coastal mountain is the seaport city of Inachon’s Point. For over 200 years, the city has served as a coastal beacon with its towering lighthouse. Inachon’s Point is a free city-state, ruled by a six-member governing council and an Assembly of 500 citizens, legislating for a population of nearly 100,000.
Nestled upon the banks of the Durbin River is the town of Kiselton. With a population of over 1,000, it’s a booming trade center that relies upon its salt mines as a chief source of revenue. Like most settlements of its size, Kiselton has a ruling council and a mayor to perform the civic duties, such as appointing a sheriff, negotiating trade agreements, and collecting the taxes required to maintain the town’s dock, roads, defensive walls, and government buildings. Over the years, Kiselton has done well, attracting laborers to work in the mine for wages seldom seen in smaller villages or warrens. Along with the opportunity for greater earnings comes a broad range of entertainment, attracting more residents with a variety of talents to the riverside town. Its ease of access makes it a popular stopping place for travelers, caravans, and various touring merchants.
Standing alongside a trade route is the small hamlet of Delmara. The ancient deciduous forest that edges the city provides the inhabitants with the material for housing, fuel, and trade. Carpenters, wainwrights, and shipwrights favor the ancient hardwood trees in the area, providing most of the 300 denizens with a valuable commodity for barter. Those in Delmara who are not foresters rely upon farms for their sustenance, selling their excess nuts, fruits, vegetables, and livestock at markets. Even though the hamlet is small, it’s situated upon a heavily traveled trade road, bringing many merchants to the settlement. In turn, Delmara’s solitary inn is quite successful and is a favored gathering point at sunset. Not even Bede Trowbryde, Delmara’s mayor, is immune to the appeal of the Forest Nymph Inn.
Zombies are staples of late night horror cinema. The walking dead have shambled across the countryside for the past several decades in their never ending quest for fresh victims. Theirs is an existence dominated by the driving urge to consume living cranial matter. Humanity has but one purpose for these rotting creatures: They’re what’s for dinner!
Through years of study and practice, some people have learned to harness the powers of the universe that are outside of normal human perception.
Dolphins, porpoises, and whales have intrigued humanity for centuries and belong to the cetacean order, which is divided into three primary groups. The toothed whales (odontoceti) use their teeth to catch food. Odontoceti have one blowhole (nostril) and hunt by echolocation. Dolphins, porpoises, and 64 other species fall under this classification. Toothed whales frequently hunt, crave!, and migrate together.
When one mentions of vampires, Braham Stoker’s Dracula often comes to mind. As time passed, the genre has grown as other authors have developed the vampire’s nocturnal world, added myths of their malicious nature. This has caused great angst for the undead who stalk the world’s streets because they would prefer such things to be left in the past as it would make their existence much easier.