Many think that, due to Hill Giants somewhat dopey appearance, that they are simple-minded. But they have a clever intelligence that will take advantage of you if given the chance.
Scale: Large (5)
Health Points: 58
Melee Combat +3D
Thrown Weapons +3D+1
Hides — Slahing / +1 Piercing / +1 Blunt
Thrown Rock STR+2D Blunt
Club STR+1D Blunt
Can hurl large rocks up to 20 meters, or smaller rocks much further (up to 3x that distance)
Usually keeps a couple of Dire Wolves (see stats in #d6creatures ) as guard dogs around the homestead, and will bring one with them if they know they will be contending with a dangerous foe.