Strike Fighters

These ships represent two different versions of a hard-hitting strike fighter used primarily for offense rather than defense. The first has moderate weapons and no atmospheric capabilities, while the second, though slower, has interstellar capabilities, totes bigger guns, and can swoop down to planets.

Erda Class

Crew: 1

Passengers: 0

Life-Supporting Modules: compact bridge (2 areas, 1 ton, 0.2 eu, 75 credits) with +1D piloting and gunnery upgrades (2 eu, 1,800 cr) with pilot autofunction program (15 eu, 8,000 cr, 3D each in piloting and gunnery) and luxury upgrades of converting bridge to cryogenic chamber (125 cr) and ship indentifier (1,000 cr)

Cargo Modules: bulk space (1 area, 1 ton, 0.1 eu, 25 cr)

Life-Support Supplies: food storage (1 area, 0.5 tons, 0.5 eu, 10 cr); standard food (1 person/1 month, 0.1 tons, 100 cr); atmosphere (1 person/1 month, 100 cr)

Weapons: 4 laser cannons (12 areas, 16 tons, 28 eu, 36,000 cr, forward arc, range 3/12/25, damage 4D), fire-linked (+8 damage bonus, 400 cr); 2 torpedo launchers (4 areas, 6 tons, 4 eu, 10,000 cr, forward arc, ammo 1 each, range 2/3/7, damage 9D)

In-System Drive (10 areas, 10 tons, 24 eu, 8,500 cr)

Move: 8 (space), 400 (atmosphere, 1,150 kph)

Maneuverability: +3D (18 eu, 5,400 cr)

Interstellar Drive: 1.0 (12 areas, 36 tons, 100 eu, 51,000 cr)

Total Energy Requirements: 195

Power Plant: 235 energy units generated (17 areas, 31 tons, 35,500 cr)

Hull Toughness: 2D+1 (61 tons, 30,500 cr)

Atmosphere Capability: streamlining (16 tons, 6,100 cr), landing gear (13 tons, 4,575 cr)

Armor: +1D+2 (30 tons, 30,000 cr)

Shields: +1D (2 areas, 3 tons, 3 eu, 27,000 cr)

Total Tonnage: 245 tons

Scale: 17

Total Area Units: 61

Length: 32 meters (cylinder), 21 meters (ellipsoid), 16 meters (wedge)

Total Cost (new): 256,210 credits/Price

Difficulty: 46

Himmel Class

Crew: 1

Passengers: 0

Life-Supporting Modules: compact bridge (2 areas, 1 tons, 0.2 eu, 100 cr) with +1D gunnery, piloting, and sensors upgrades (3 eu, 2,700 cr)

Cargo Modules: None

Life-Support Supplies: atmosphere (1 person/1 month, 100 cr)

Weapons: 2 blaster cannons (6 areas, 8 tons, 26 eu, 20,000 cr, forward arc, range 6/15/24, damage 5D each); 1 missile launcher (2 areas, 3 tons, 2 eu, 3,000 cr, forward arc, ammo 1, range 2/3/7, damage per missile); 4 passive homing (2,000 cr, damage 6D each) in 4 ammo bays (4 areas, 8 tons, 1.6 eu, 400 cr)

In-System Drive (12 areas, 12 tons, 30 eu, 10,500 cr)

Move: 10 (space)

Maneuverability: +2D (12 eu, 3,600 cr)

Interstellar Drive: None

Total Energy Requirements: 88

Power Plant: 130 (10 areas, 17 tons, 21,500 cr)

Hull Toughness: 1D+2 (30 tons, 15,000 cr)

Atmosphere Capability: None

Armor: 0

Shields: +4D (3 areas, 5 tons, 12 eu, 45,000 cr)

Total Tonnage: 84

Scale: 15

Total Area Units: 39

Length: 20 meters (cylinder), 14 meters (ellipsoid), 7 meters (spheroid), 10 meters (wedge)

Total Cost (new): 99,775 credits/Price Difficulty: 30

D6 Space Ships (WEG 51017), © 2005 Purgatory Publishing Inc.
This page is Open Game Content.