Leveraging force multipliers, or, how to use mobs of mooks to take out those pesky player characters.
In a world made of bricks and studs, pretty much everything can be smashed, grabbed, and rebuilt. It’s basically the foundational principle of Brick reality! Though written expressly for Brick games, the rules for Smashing and Building are easily applied to any setting.
One of the things I find most frustrating about most any RPG is that the action economy is most efficiently used in a series of attack and defense rolls. Most game systems don’t incentivize any other kind of exchange. Movement especially is given little attention and it’s difficult to force a character to move. When you do force a movement to disadvantageous terrain or gain advantageous terrain yourself, a simple move action by the opponent undoes the work.