The poltergeist (German for “noisy spirit”) is one of the more advanced types of ghost; spirit-hunters theorize that they are often the result of mass accumulations of psychokinetic energy, brought about by great mental or physical trauma in this world or the next. As such, they can spontaneously generate from this energy and aren’t necessarily linked to departed souls, although they can be, if an individual has died in a particularly horrific or violent way.
All posts by Winston
People in the Park
City parks, those bastions of natural tranquility nestled within chaotic concrete jungles attract all manner of people. While it would be impossible to provide a comprehensive view of all those who might be at a park – since, indeed, anyone who is a resident of the city could logically wander its parks – it’s possible to mention some types of people who might be there … especially those with a penchant for getting entangled in events of excitement.
Parasitic Beings
The term “parasitic beings” is really an umbrella under which many different creatures and entities can be grouped. Leeches are certainly parasitic beings, as are vampires and, to a certain extent, some demons. The word “parasite” is defined as a creature that feeds off of a host while contributing nothing to the host’s ongoing survival. Most such abilities are highly specialized, much like the leech’s ability to secrete a substance that prevents blood clotting. Most mundane parasites that have been cataloged by conventional science are primitive creatures, such as leeches, ticks, various other insects, and a number of plant species. There are other kinds, however, although most have not been catalogued by mainstream science.
Rolling the Dice
Whenever FreeD6 calls for an ability check, it’s calling for a dice roll. Sometimes FreeD6 calls for a skill check when referring to a specific skill or specialization. All skill checks are also ability checks; all skills are also abilities. Any time the dice are rolled, it is referred to as an ability check, no matter the circumstance.
Taking Action
Players make decisions and take actions in the game. When a player makes a decision, he describes his decision and the Game Master narrates the results. If there is no element of uncertainty, if the dice do not need to be rolled, or if the decision is not dramatically important, the Game Master simply adjudicates the results of the decision and the game moves on.
Boost and Penalty Dice
Some abilities, powers, or effects add boost dice or penalty dice to an ability check. This is written as “Boost-“, “B”, or “Penalty-“, “P”, followed by the number of dice. For example, Boost-1 (B1) adds a single boost die, and Penalty-2 (P2) adds a two penalty dice.
Odiumus
The odiumus are the flaming angels of vengeance in an obscure religion. They appear as huge wheels of divine flame, with seven golden eyes set into a wheel. They are the holy spirits that destroy those who do not serve the interests of the religion.
Nuclear Shadows
Creatures created out of the devastation of an atomic war, nuclear shadows are ghostly beings that look like flat, white silhouettes of humanoids with smudged black auras surrounding them. They continually moan and howl in pain and glow with a faint luminescence in the dark.
Ninja
The legend of the ninja is shrouded in mystery and few writings of their history exist. What we know of them today has been passed from generation to generation and turned the assassins into a mystical enigma. Fortunately, not all has been buried by the passing of time.
Nasty Varmints
Products of mutation or genetic throwbacks to a deadlier time, nasty varmints plague the frontier. Nasty varmints come in a variety of forms, from the giant bloodsucking tick to the acid-spitting cave worm. All share a few common themes.