All posts by Winston

Charybdis Devourer

Space holds innumerable dangers to overcome in traversing its vast expanse, but none are as insidiously dedicated to destruction as the silent hunter known as the charybdis devourer. Floating through space, these creatures, which appear to be mere asteroids, are in truth predators of the void seeking any solid matter they can find for sustenance. They hunt through the appearance of harmlessness and calculated manipulation of the force of gravity to bring both starships and minor astral bodies to their doom.

Chalsamars

Some say that to look upon the chalsamar is to view the face of the Creator. These crystalline creatures have evoked both wonder and awe among those who gaze upon the heavens, but they amazingly still remain an enigmatic force. Although there have been few recorded sightings in known history, scientists, sages, and a growing number of learned folk feel these beings could be as old as the universe and may have been given life when the early universe to form heavenly bodies. Many cults on remote space colonies worship the chalsamar as divine harbingers, and they sacrifice “infidels” to stay their “righteous” wrath.

Borkines

The people of Earth have given the galaxy many gifts and innovations; of them, the borkine is certainly the most dubious. Created during the early colonial period of Terran expansion, chis beast of many burdens is a genetically engineered amalgamation of several Terran species of herd and farm animal, including cows, horses, camels, pigs, alpacas, sheep, and many others. It’s designed to live anywhere people can live, and thrive in a number of environments effectively. The original name of this creature was the “OmniBeast” but over the centuries the term “borkine” has come to be the common moniker through interstellar legend and the proliferation of “bork” based food produces.

Mareen Traveling Artist Template

Species: Mareen

Occupation: Traveling Artist

Agility 3D

Mechanical 2D

Strength 1D+1

Knowledge 4D

Perception 4D

Technical 2D+2

Funds 4D

Credits 700

Fate Points 1

Character Points 5

Strength Damage 1D

Move 10

Body Points 26

Wound Level / Body Points Range

Stunned / 15-20

Wounded / 10-14

Severely Wounded / 5-9

Incapacitated / 2-4

Mortally Wounded / 1

Dead / 0

Equipment: exoskeleton (life support; +20 to lifting and running; Armor Value +3D; operator uses own skills; land Move of 10; claw attack with damage +1D; scale value O; requires external food and oxygen supply to operate life support; only operable by Mareens); artist hand comp with storage and recording device.

Disadvantages: Cultural Unfamiliarity (R1), with air-breaching species; Achilles’ Heel (R3), die if out of water for more than 15 minutes; Advantage Flaw (R1), hand-related activities are impossible when not in suit and without access to special plant fibers; Devotion (R2), to acquiring unique and beautiful objects; Hindrance: Atypical Move (R1), can only swim and jumping is limited when not in exoskeleton; Quirk (R3), must make a Very Difficult Knowledge or willpower roll to overcome fascination with beautiful items – failing indicates that the Mareen is at a disadvantage in interactions until leaving the situation.

Advantages:Equipment(R3), exoskeleton (see equipment); Size: Small (R2), scale value 6.

Special Abilities: Environmental Resistance (R2), +6D to Strength or stamina in extreme environments; Natural Ranged Weapon: Electric Shock (Rl), damage 3D, range 5/10/20, with Restricted (R1), may only be used once per round; Water Breathing (R1).

Description: You’re traveling the galaxy seeking beauty in all its forms. You capture it electronically; someday, you’ll render the images in shell.

Malcharan Cybersculptor Template

Species: Malcharan

Occupation: Cybersculptor

Agility 2D+2

Mechanical 2D

Strength 3D

Knowledge 3D+2

Perception 4D

Technical 2D+2

Funds 4D

Credits 700

Fate Points 1

Character Points 5

Strength Damage 2D

Move 10

Body Points 35

Wound Level / Body Points Range

Stunned / 21-28

Wounded / 14-20

Severely Wounded / 7-13

Incapacitated / 3-5

Mortally Wounded / 1-2

Dead / 0

Equipment: cybernetic right forearm Enhanced Sense: Touch (R1), +3 to touch-related skill totals; Extra Sense (R1), +1D to search and investigation rolls when attempting to detect flaws in stonework, crystals, etc.; both have Cybernetics (R1); hammer (damage +2); set of chisels (damage +2 each); cred-key.

Disadvantages: Debt (R1), owes money to a former patron for passage and supplies; Learning Problems (R1), must try a skill and fail at least 3 times during an adventure before being able to improve it; Hindrance: Arrogance (R2), +2 to bargain, con, and persuasion difficulties.

Advantages: none.

Special Abilities: see cybernetics in equipment description.

Description: You travel the galaxy, seeking inspiration and new materials to carve in .In addition to selling your art, you make a little extra money by valuing jewels for megacorporations and gem sellers. You think highly of yourself and have a hard time learning from anything but your own mistakes.

Lonthyn Assassin-Spy Template

Species: Lonthyn (Outer-World)

Occupation: Assassin-Spy

Agility 4D+1

Mechanical 2D

Strength 2D

Knowledge 3D

Perception 3D

Technical 2D+2

Funds 3D

Credits 525

Fate Points 1

Character Points 5

Strength Damage 1D

Move 10

Body Points 30

Wound Level / Body Points Range

Stunned / 18-24

Wounded / 12-17

Severely Wounded / 6-11

Incapacitated / 3-5

Mortally Wounded / 1-2

Dead / 0

Equipment:  dagger (damage+ 1 D) in hidden sheath; light protective armor (Armor Value + 2); extra doses of Lewa’aln; cred-key

Disadvantages: Nutritional Requirement (R3), chemical and nanotechnical “cocktail” with failure to take daily resulting in -5 to damage resistance totals plus 1D damage total cumulative daily; Quirk (R2), paranoid – (-2) to all social interaction totals in situations involving not distrusting another.

Advantages: none

Special Abilities: Fast Reactions (R1), + 1D to initiative rolls and one extra action per round thrice per adventure; Hypermovement (R2), +4 to base Move; Natural Hand-to-Hand Weapon: Nanotech Enhanced Skeleton (R2), +2D to Strength Damage when using fists, with Additional Effect (R1) can also use with any weapons able to support great strength, and Flaw (R1), all brawling and melee combat difficulties are increased by +2 when using this Special Ability.

Description: It’s difficult to keep your repugnance toward aliens in check, but you need to: You’re gathering data on these vials creatures, which your superiors will use to determine how best to exterminate them.