Candymen

To the ordinary eye, a candyman looks like a normal member of the community in question. To those who can see such things, they appear as hideously deformed humans with long, sharp claws and needle-sharp pointed teeth. One can cell the passing of a candyman by the sweet odor char follows it wherever it goes.

‘The creature creates a lair in a cave or hidden shack just outside the particular community it has chosen to terrorize. The hideous creatures are always found alone.

Any child who approaches the seemingly friendly entity is given a piece of candy and a small trinket of some kind – a block, a wooden crain, a slingshot, or some other toy suitable to the child’s interests.

As long as the child keeps the toy in her possession, the child thinks about the candyman and trinket to spend more time with “him.” Once the child eats the piece of candy, she seems to become obsessed with the “strange visitor” and she tries to find his lair. As the child searches the area, the candyman, in its true demon form, attacks and captures the child. A captured child is subjected to horrible psychological tortures, primarily to generate fear. Once the child has begun developing an immunity to the terrors of the candyman, the child is slain. If the child throws away the toy, the child is free of the creature’s grip. Due to the obvious nature of the candyman’s attack, they normally must find a new community after abducting only a few children.

Typical Candyman

Reflexes 3D+1: brawling 4D+2, climbing 4D+2, dodge 4D, sneak 4D+2

Coordination 2D+1: lock picking 4D

Physique 4D: lifting 4D+2, running 5D

Knowledge 2D: languages 4D

Perception 3D+ l: search 4D, tracking 5D

Presence 3D: charm 4D, con 4D+2, disguise 5D, intimidation 3D+1, willpower 5D

Strength Damage: 2D

Move: 10

Fate Points: 0

Character Points: 3

Body Points: 22

Wound levels: 3

Disadvantages: Achilles’ Heel (R3), Aces from a child chat is not afraid of it

Advantages: none

Special Abilities: Immortality (R1), being killed by the parents of an abducted child will kill it permanently; Natural Hand-to-Hand Weapon: Claws (R1), damage +1D; Natural Hand-to-Hand Weapon: Teeth (R1), damage +1D; Shapeshifting (R1), pleasing human form; Skill Bonus: Charm (R5) + 15 to charm totals with Restricted (R4), against one child only, who must have accepted a toy and candy from it

D6 Adventure Creatures (WEG 51021), © 2005 Purgatory Publishing Inc.
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