Drop Ships

Drop ships are gunboats designed to transport troops to other vessels and planetary surfaces more efficiently than outfitting a cruiser for atmospheric duty. More heavily armed versions are often used as patrol craft. Because of their short-distance service, they generally don’t get interstellar drives.

The first ship is outfitted for a squadron, while the second provides a means of getting a ground assault vehicle and its crew onto a planet.

Troop Transport

Crew: 2

Passengers: 40

Life-Supporting Modules: standard bridge (2 stations, 8 areas, 4 tons, 0.8, 200 cr) with +2 comm, +1D gunnery, +2 piloting, +2 sensors, and +2 shields upgrades (5 eu, 3,300 cr); passenger area with seating for 40 (42 areas, 21 tons, 3.8 eu, 2,100 cr)

Cargo Modules: bulk (10 areas, 10 tons, 1 eu, 250 cr)

Life-Support Supplies: atmosphere (45 person-areas/1 month, 4,500 cr) Weapons: 1 laser cannon (3 areas, 4 tons, 11 eu, 9,800 cr, five arcs, range 3/12/25, damage 4D); 1 missile launcher (2 areas, 3 tons, 2 eu, 3,000 cr, forward arc, range 2/3/7); 2 noisemakers (2,000 cr; move up to 10 space units from launching vessel; +6D/+18 to attack difficulty of active homing missiles and +1D/3 difficulty modifier to enemy’s sensors; remains active for 5 rounds) in 2 ammo bays (2 areas, 4 tons, 0.8 eu, 200 cr)

In-System Drive (12 areas, 12 tons, 30 eu, 13,000 cr)

Move: 10 (space), 500 (atmosphere, 1,450 kph)

Maneuverability: 0

Interstellar Drive: None

Total Energy Requirements: 61

Power Plant: 100 energy units generated (8 areas, 13 tons, 14,500 cr); 2 burst capacitors (20 eu each, 2 areas, 2 tons, 800 cr)

Hull Toughness: 2D (44 tons, 22,000 cr)

Atmosphere Capability: streamlining (11 tons, 4,400 cr), landing gear (9 tons, 3,300 cr)

Armor: +2D (24 tons, 24,000 cr)

Shields: +2D (2 areas, 4 tons, 6 eu, 36,000 cr)

Total Tonnage: 165

Scale: 17

Total Area Units: 91

Length: 46 meters (cylinder), 31 meters (ellipsoid), 23 meters (wedge)

Total Cost (new): 138,850 credits/Price Difficulty: 34

Ground Vehicle Transport

Crew: 2

Passengers: 6

Life-Supporting Modules: standard bridge (2 stations, 8 areas, 4 tons, 0.8, 200 cr) with +2 comm, +1D gunnery, +2 piloting, +2 sensors, and +2 shields upgrades (5 eu, 3,300 cr); passenger area with seating for 6 (8 areas, 4 tons, 0.8 eu, 400 cr)

Cargo Modules: bulk (10 areas, 10 tons, 1 eu, 250 cr); vehicle bay (24 areas, 34 tons, 6.8 eu, 1,800 cr)

Life-Support Supplies: atmosphere (23 person-areas/1 month, 2,300 cr)

Weapons: 2 blaster cannon (2 areas, 4 tons, 18 eu, 12,200 cr, forward arc, range 6/15/24, damage 3D each, fire-link bonus of +3); 1 machine cannon (1 area, 1 ton, 1 eu, 2,900 cr, five arcs, range 4/8/12, damage 7D)

Machine cannon ammunition (600 units, 500 cr) in 1 ammo bay (1 area, 2 tons, 0.4 eu, 100 cr)

In-System Drive (10 areas, 10 tons, 24 eu, 8,500 cr)

Move: 8 (space), 400 (atmosphere, 1,150 kph)

Maneuverability: 0

Interstellar Drive: None

Total Energy Requirements: 65

Power Plant: 100 energy units generated (8 areas, 13 tons, 14,500 cr)

Hull Toughness: 2D (50 tons, 25,000 cr)

Atmosphere Capability: streamlining (19 tons, 5,000 cr), landing gear (10 tons, 3,750 cr)

Armor: +2D (24 tons, 24,000 cr)

Shields: +2D (2 areas, 4 tons, 6 eu, 36,000 cr)

Total Tonnage: 183

Scale: 17

Total Area Units: 73

Length: 37 meters (cylinder), 25 meters (ellipsoid), 19 meters (wedge)

Total Cost (new): 140,700 credits/Price

Difficulty: 35

D6 Space Ships (WEG 51017), © 2005 Purgatory Publishing Inc.
This page is Open Game Content.