Gargantuan lizards tower over the civilized world like vengeful gods and gaze upon the fragile constructs of people with contempt. Their appearance heralds carnage of apocalyptic proportion and often causes lesser beings to quake in fear. The massive behemoths can be defeated on rare occasions, but the cost in life and resources is usually quite high. Such victories are often pyrrhic at best.
Humans are nearly beneath the notice of these immense reptiles and often survive their rampages by sheer luck. Gargantuan lizards peer down upon the rest of world from the top of the food chain and have no natural predators. These solitary creatures only interact with ochers of their kind when it’s necessary to continue their species or battle for territory. Thankfully, they rarely travel to civilized areas. Gargantuan lizards that encounter large cities are attracted by the bright lights of the night sky because they mistake them for sources of warmth. They also can be drawn to ocean liners and can menace shipping lanes.
These beasts are born with an insatiable hunger and attack anything in the way of their intended goal. They can vary in shape, size and intelligence. Some of these monsters are quite crafty and may sport exotic abilities such as acid breath, laser vision, or flight.
Gargantuan lizards are formidable in their own right and have the potential to cause a great amount of damage if they can not be driven off or slain. Villains or misguided government scientists could use genetic engineering to unleash these behemoths upon their enemies. Heroes could be called upon to disrupt vital experiments and might have to face one of these beasts if they fail to accomplish their objective.
In other instances, gargantuan lizards could have mutated from normal lizards by spores delivered by a meteor that hit in a remote area. Atomic tests could also spawn these monsters.
The evacuation of a large city might be necessary because one of these creatures is visiting. The heroes could attempt to stop the beast or try to slow it down as it looms over inhabited areas. They might become involved in a three-way fight when another monster attacks. They could be a city’s last hope to avoid destruction as the military may be waiting to destroy the beast with nuclear weapons if the champions fail.
In remote jungle areas, tribes may worship these creatures from afar and try to hinder efforts to capture one of these beasts. On rare occasions, gargantuan lizards might be sedated and taken to a heavily populated area as an exhibit. Of course, the real fun begins when the creature unexpectedly awakens, breaks free of its puny bonds, and rampages with a vengeance!
Or, the heroes could try to drive the beast away from a shanty town or keep them from thinning the herd. Strategy would be important in the six-gun environment. It might be possible to trap the monster in a bog or trick it into running off a cliff.
Reflexes 4D: brawling 8D
Physique 12D+2: lifting 6D, running 5D, stamina 4D, swimming 6D
Perception 2D: survival 4D
Presence 2D: intimidation 4D
Strength Damage: 6D+2
Fate Points: 0
Character Points: 1
Body Points: 48
Wound levels: 3
Natural Abilities: claws (damage +1D); bite (damage +3D; +5 to combat difficulty); ill-suited to cold environments (-4 modifier to damage resistance and +5 modifier to all difficulties when in a freezing environment); heat mastery (+2D to damage resistance against fire-based anacks); intimidating presence (opponents who are intimidated by the creature incur a +5 modifier combat defense difficulties); resilient ( +2D to damage resistance rolls); large size (scale value 32)