Light Freighter

The workhorse of the mercantile industry, light freighters make short runs between established and colony worlds. Unfortunately, it’s also popular prey for pirate assaults more often than megacorporate executives care to admit.

The primary feature of a freighter is its bays, capable of carrying bulk equipment, fragile wares, and so on. This versatility allows independent freighter captains to find work with virtually any megacorporation.

This is also the most common template for other small-to-mid-range vessels: Add some nice paint and luxury upgrades to the interior and a flashy name, and this sample ship serves well as a yacht. Stock the ship with survey equipment and long-term supplies, and it becomes a large research vessel.

Crew: 3

Passengers: 2

Life-Supporting Modules: standard bridge (3 stations, 12 areas, 6 tons, 1.2 eu, 300 cr) with +2 comm, +1 gunnery, and +1D+1 sensors upgrades (3 eu, 2,100 cr), pilot autofunction program (15 eu, 8,000 cr, 3D each in piloting and gunnery), and ship indentifier (1,000 cr); hydroponics (5 areas, 2.5 tons, 0.5 eu, 500 cr); lounge (30 areas, 15 tons, 3 eu, 1,500 cr) with food processor upgrade (25 cr); 2 two-person rooms (28 areas, 14 tons, 2.8 eu, 1,400 cr), 1 one-person room (10 areas, 5 tons, 1 eu, 500 cr); hallways connecting bridge to other areas (32 areas, 16 tons, 3.2 eu, 800 cr)

Cargo Modules: bulk (25 areas, 25 tons, 2.5 eu, 625 cr)

Life-Support Supplies: food storage (5 areas, 2.5 tons, 2.5 eu, 50 cr); standard food (5 people/5 months, 0.5 tons, 300 cr); atmosphere (14 people-areas/5 months, 1,400 cr)

Weapons: 1 blaster cannon (1 area, 2 tons, 13 eu, 7,600 cr, forward/rear/port/starboard arcs, range 7/20/31, damage 3D)

In-System Drive (9 areas, 9 tons, 21 eu, 7,500 cr)

Move: 7 (space), 350 (atmosphere, 1,000 kph)

Maneuverability: 0

Interstellar Drive: 0.5 (7 areas, 21 tons, 50 eu, 26,000 cr); backup: 0.1 (3 areas, 9 tons, 10 eu, 6,000 cr)

Total Energy Requirements: 119

Power Plant: 160 energy units generated (12 areas, 21 tons, 22,500 cr)

Hull Toughness: 2D+1 (81 tons, 40,500 cr)

Atmosphere Capability: streamlining (21 tons, 8,100 cr); landing gear (17 tons, 6,075 cr)

Armor: +1D+1 (24 tons, 24,000 cr)

Shields: +1D (2 areas, 3 tons, 3 eu, 27,000 cr)

Total Tonnage: 282

Scale: 18

Total Area Units: 153

Length: 77 meters (cylinder), 51 meters (ellipsoid), 39 meters (wedge)

Total Cost (new): 111,100 credits/Price Difficulty: 32

D6 Space Ships (WEG 51017), © 2005 Purgatory Publishing Inc.
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