Species: Taurid
Occupation: Mercenary
Agility 3D
Mechanical 3D+2
Strength 4D
Knowledge 2D+2
Perception 2D+2
Technical 2D
Funds 3D
Credits 525
Fate Points 1
Character Points 5
Strength Damage 2D
Move 10
Body Points 40
Wound Level / Body Points Range
Stunned / 24-32
Wounded / 16-23
Severely Wounded / 8-15
Incapacitated / 4-7
Mortally Wounded / 1-3
Dead / 0
Equipment: laser pistol (damage 4D, range 25/75/150; shots 15) with 2 spare energy cells (15 shots each); Plastovararmor (Armor Value +1D+1); standard comlink; personal hand comp; cred-key
Disadvantages: Devotion (R3), to herd; Employed (R1), as mercenary; Prejudice (R1), +2 to difficulties while interacting with meat-eaters; Quirk (R2), claustrophobia aboard confined starships sets in after six months
Advantages: Contacts (R1), with herd; Size: Large (R1), scale value 1
Special Abilities: Hardiness (R3), +3 co damage resistance totals; Natural Hand-to-Hand Weapon: Horns (R1), +1D damage
Description: You decided to become a mercenary to fulfill your duty to the herd. You hope that on one of your assignments, you’ll hear about a pastoral world where your people can settle down and you can go into farming, as you’ve always wanted to.