Fate Points 1
Character Points 5
Strength Damage 2D
Body Points 35
Wound Level / Body Points Range
Stunned / 21-28
Wounded / 14-20
Severely Wounded / 7-13
Incapacitated / 3-6
Mortally Wounded / 1-2
Dead / 0
Equipment: large display hand comp with business, culture, and product scholarchips (+2 to relevant totals when correct one is used); personal blaster (damage 3D; range 4/8/12; shots 6); tastefully expensive garments; cred-key
Disadvantages: Achilles’ Heel: Environmental Incompatibility (R3), +1 modifier to difficulties per round exposed to temperatures below 15 degrees Celsius; Devotion (R1), to profits; Enemy (R1), resented by several clients, who make your life difficult whenever possible; Hindrance: Arrogance (R2 ), +3 to con and persuasion difficulties; Infamy (R1), your reputation (and the reputation of your species) sometimes precedes you.
Advantages: Contacts (R1). various minor business associates on a number of worlds
Special Abilities: Extra Body Part: Tail (R1); Narural Armor: Skin (R1), +1D to damage resistance total; Natural Hand-to-Hand Weapon: Claws (R1), + 1D damage; Skill Bonus: Business Sense (R2), +2 to bargain, bureaucracy, and business totals
Description: You religiously uphold the profit-gathering ideals of your people. You’ve made some enemies and earned a reputation for doing anything to get a deal. You want to expand your business into new territories, particularly where no one knows you yet.