Tauntors resemble dwarfish humans, with large heads and spindly bodies. Their eyes have a yellowish cast to them, and their finger nails are long and clawlike. They appear in groups, the number of which is always a multiple of three or five.

Tauntors are cruel, petty, and mean. They stalk lone victims, luring them into deserted areas, and then slowly torture them to death. They are accomplished mimics and ventriloquists, and they delight in using these skills to cause fights among others.

A favorite way of luring people is to taunt their victim into chasing after them. The chase ends in a prepared area.

Tauntors are cowards and will rarely attack unless they outnumber their foes by at least three to one. The exception to this is when they are taunted by others, and due to their inability to resists such mental attacks, they are often driven into a blind fury and attack.

All tauntors carry wickedly sharp daggers, and some even arm themselves with pistols and other firearms.

Typical Tauntor

Reflexes 4D: brawling 4D+1, climbing 4D+2, dodge 4D+1, melee combat 5D, sneak 5D
Coordination 3D: marksmanship 4D+1 Physique 2D+1: running 4D+1
Knowledge 2D+2
Perception 2D+2: search 3D+1, tracking 3D+1
Presence 2D+2: con 6D, persuasion 6D, intimidation 6D
Strength Damage: 1D
Move: 10
Fate Points: 0
Character Points: 3
Body Points: 17
Wound levels:: 3

Disadvantages: Achilles’ Heel (R3), runs away from polite people if fails an interaction resistance roll against their charm roll

Advantages: Size: Small (Rl), scale value 3

Special Abilities: Immortality (R1), trapping it in a cage lined with flowers will kill it permanently within a day; Natural Armor: Tough Body (R1), +1D to damage resistance rolls against physical attacks; Natural Hand-to-Hand Weapon: Fingernails (R1), damage +1D

D6 Adventure Creatures (WEG 51021), © 2005 Purgatory Publishing Inc.
This page is Open Game Content.