The remote outpost can serve as a research station or a communications relay on an asteroid or moon. Add a small energy cannon, and it works well as a military defense station. It’s designed to work automatically, having no means of supporting life, though it needs periodic checking for refueling and maintenance.
Defense Outpost
Crew: 0
Passengers: 0
Life-Supporting Modules: compact bridge (2 areas, 1 ton, 0.2 eu, 75 cr) with weapons autofunction program (15 eu, 8,000 cr, 3D in sensors and gunnery)
Cargo Modules: None
Life-Support Supplies: None
Weapons: 2 blaster cannon (4 areas, 6 tons, 30 eu, 20,800 cr, five arcs, range 6/15/24, damage 5D each, fire-link bonus of +5)
In-System Drive: None
Interstellar Drive: None
Total Energy Requirements: 46
Power Plant: 55 energy units (5 areas, 7 tons, 8,500 cr)
Hull Toughness: 0 (9 tons, 4,500 cr)
Atmosphere Capability: None
Armor: 0
Shields: 0
Total Tonnage: 23 tons
Scale: 12
Total Area Units: 11
Length: 6 meters (cylinder), 4 meters (ellipsoid), 3 meters (wedge)
Total Cost (new): 41,875 credits/Price Difficulty: 25
Observation Outpost
Crew: 0
Passengers: 0
Life-Supporting Modules: compact bridge (2 areas, 1 ton, 0.2 eu, 75 cr) with research autofunction program (15 eu, 8,000 cr, 3D in sensors and investigation)
Cargo Modules: None
Life-Support Supplies: None
Weapons: None
In-System Drive: None
Interstellar Drive: None
Total Energy Requirements: 16
Power Plant: 25 energy units (3 areas, 3 tons, 4,500 cr)
Hull Toughness: 0 (3 tons, 1,200 cr)
Atmosphere Capability: None
Armor: 0
Shields: 0
Total Tonnage: 7 tons
Scale: 10
Total Area Units: 5
Length: 3 meters (cylinder), 2 meters (ellipsoid), 2 meters (wedge)
Total Cost (new): 13,775 credits/Price Difficulty: 24