Remote Outposts

The remote outpost can serve as a research station or a communications relay on an asteroid or moon. Add a small energy cannon, and it works well as a military defense station. It’s designed to work automatically, having no means of supporting life, though it needs periodic checking for refueling and maintenance.

Defense Outpost

Crew: 0

Passengers: 0

Life-Supporting Modules: compact bridge (2 areas, 1 ton, 0.2 eu, 75 cr) with weapons autofunction program (15 eu, 8,000 cr, 3D in sensors and gunnery)

Cargo Modules: None

Life-Support Supplies: None

Weapons: 2 blaster cannon (4 areas, 6 tons, 30 eu, 20,800 cr, five arcs, range 6/15/24, damage 5D each, fire-link bonus of +5)

In-System Drive: None

Interstellar Drive: None

Total Energy Requirements: 46

Power Plant: 55 energy units (5 areas, 7 tons, 8,500 cr)

Hull Toughness: 0 (9 tons, 4,500 cr)

Atmosphere Capability: None

Armor: 0

Shields: 0

Total Tonnage: 23 tons

Scale: 12

Total Area Units: 11

Length: 6 meters (cylinder), 4 meters (ellipsoid), 3 meters (wedge)

Total Cost (new): 41,875 credits/Price Difficulty: 25

Observation Outpost

Crew: 0

Passengers: 0

Life-Supporting Modules: compact bridge (2 areas, 1 ton, 0.2 eu, 75 cr) with research autofunction program (15 eu, 8,000 cr, 3D in sensors and investigation)

Cargo Modules: None

Life-Support Supplies: None

Weapons: None

In-System Drive: None

Interstellar Drive: None

Total Energy Requirements: 16

Power Plant: 25 energy units (3 areas, 3 tons, 4,500 cr)

Hull Toughness: 0 (3 tons, 1,200 cr)

Atmosphere Capability: None

Armor: 0

Shields: 0

Total Tonnage: 7 tons

Scale: 10

Total Area Units: 5

Length: 3 meters (cylinder), 2 meters (ellipsoid), 2 meters (wedge)

Total Cost (new): 13,775 credits/Price Difficulty: 24

D6 Space Ships (WEG 51017), © 2005 Purgatory Publishing Inc.
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